void Awake() { // Find a reference to the path and steering agent m_pathAgent = GetComponent <PathAgentComponent>(); m_steeringAgent = GetComponent <SteeringAgentComponent2D> () as ISteeringAgent; if (m_steeringAgent == null) { m_steeringAgent = GetComponent <SteeringAgentComponent> () as ISteeringAgent; } }
void Awake() { m_pathAgent = GetComponent <PathAgentComponent_Batch>(); m_steeringAgent = GetComponent <SteeringAgentComponent2D> () as ISteeringAgent; }