/// <summary>
 /// Called at the start of the turn to check for the activation of a delayed action and it's respective delayed
 /// status effects. Activates a delayed action if it's turn counter is 0.
 /// </summary>
 /// <param name="character">The character whose turn is starting.</param>
 public void StartTurn(Character character)
 {
     _statusEffectController.BeginStartTurn(character);
     if (_delayedActions.ContainsKey(character))
     {
         var removeActions = new List <DelayedAction>();
         foreach (var action in _delayedActions[character])
         {
             action.TurnsRemaining--;
             if (action.TurnsRemaining <= 0)
             {
                 removeActions.Add(action);
                 ApplyHealingAndDamage(action);
             }
         }
         foreach (var action in removeActions)
         {
             _delayedActions[character].Remove(action);
         }
     }
     _statusEffectController.FinishStartTurn(character);
 }