public GameSectorContext( IStateGetService <string, IGameSectorLayerService> getService, IStateSetService <string, IGameSectorLayerService> setService, IStateNewService <string, IGameSectorLayerService> newService) : base(getService, setService, newService) { }
public ClientGameContext( IStateGetService <string, INetworkGameScreen> getService, IStateSetService <string, INetworkGameScreen> setService, IStateNewService <string, INetworkGameScreen> newService) : base(getService, setService, newService) { }
public CommandDatabaseDelegate( IStateGetService <string, byte> getService, IStateSetService <string, byte> setService, IStateNewService <string, byte> newService) : base(getService, setService, newService) { }
public StateMachine ( IStateGetService <TKey, TValue> getService, IStateSetService <TKey, TValue> setService, IStateNewService <TKey, TValue> newService ) { GetService = getService; SetService = setService; NewService = newService; }