Exemple #1
0
        public void TestReverseTransition()
        {
            ServiceTicket serviceTicket = new ServiceTicket()
            {
                State = context.AllStates().First(e => e.Code == "Closed"),
                Name  = "Closed service ticket"
            };

            StateMachine.RequestTransition(serviceTicket, "Transition_ReOpen");

            Assert.IsTrue(serviceTicket.State.Code == "Open");
        }
Exemple #2
0
        /// <summary>
        /// When called with a valid entity and transition, it uses the transition handler for the given transition (as defined in the context) to
        /// perform the actual transition and change the state of the entity.
        /// </summary>
        /// <param name="entity"></param>
        /// <param name="transition"></param>
        /// <param name="argumentsMap">Any optional extra data that is needed for the transition. This data is passed to transition handler.</param>
        /// <returns></returns>
        public T RequestTransition(T entity, string transition, IDictionary <string, object> argumentsMap = null)
        {
            ITransitionHandler <T, M> handler;
            string currentState = entity.State == null ? "?" : entity.State.Code; // ? indicates null state
            string nextState;

            StateTransition thisTransition = Context.GetTransitions().FirstOrDefault(e => e.State == currentState && e.Transition == transition);

            if (thisTransition == null)
            {
                throw new Exception(String.Format("Invalid or unsupported transition - {0}", transition));
            }

            nextState = thisTransition.NextState;

            if (!Context.AllStates().Any(e => e.Code == nextState))
            {
                throw new Exception(String.Format("State: {0} is not defined.", nextState));
            }

            if (!Context.GetTransitionHandlersMap().TryGetValue(transition, out handler))
            {
                throw new Exception(String.Format("No handlers found for transition {0}.", transition.ToString()));
            }

            M nextStateObj = Context.AllStates().First(e => e.Code == nextState); //Get the M type object representing this state

            handler.ValidateTransition(entity, nextStateObj, argumentsMap);       //Validate first

            handler.BeforeTransition(entity, argumentsMap);

            handler.Execute(entity, nextStateObj, argumentsMap);

            handler.AfterTransition(entity, argumentsMap);

            return(entity);
        }