public StateTransitionAutoFallbackParameterizedAsync(IStateMachineAsync <T, TState, TTrigger> stateMachine, TState startState, TState toState, TState triggerState, Func <T, TParam, CancellationToken, Task <bool> > conditionAsync, string name, uint priority)
     : base(stateMachine.StateAccessor, stateMachine.StateMutator, toState, conditionAsync, name, priority)
 {
     _stateMachine = stateMachine;
     _startState   = startState;
     _triggerState = triggerState;
 }
Exemple #2
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 public StateTransitionAutoDynamicAsync(IStateMachineAsync <T, TState, TTrigger> stateMachine
                                        , TState startStartState
                                        , Func <T, TState> targetStateFunction
                                        , TState triggerState
                                        , string name
                                        , uint priority)
     : base(stateMachine.StateAccessor, stateMachine.StateMutator, name, priority)
 {
     _stateMachine  = stateMachine;
     _startState    = startStartState;
     _triggerState  = triggerState;
     _stateFunction = targetStateFunction;
 }
Exemple #3
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 public static StateTransitionBase <T, TState, TTrigger> GetStateTransition(IStateMachineAsync <T, TState, TTrigger> stateMachine, TState toState, Func <T, CancellationToken, Task <bool> > conditionAsync, TState triggerState, string name, uint priority = 1)
 {
     return(new StateTransitionAutoForwardAsync <T, TState, TTrigger>(stateMachine, triggerState, toState, conditionAsync, name, priority));
 }
Exemple #4
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 public static StateTransitionBase <T, TState, TTrigger> GetStateTransition(IStateMachineAsync <T, TState, TTrigger> stateMachine, TState startState, Func <T, TState> stateFunction, TState triggerState, string name, uint priority = 1)
 {
     return(new StateTransitionAutoDynamicAsync <T, TState, TTrigger>(stateMachine, startState, stateFunction, triggerState, name, priority));
 }
Exemple #5
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 public static StateTransitionBase <T, TState, TTrigger> GetStateTransition <TRequest>(IStateMachineAsync <T, TState, TTrigger> stateMachine, TState startState, Func <T, TRequest, TState> stateFunction, TState triggerState, string name, uint priority = 1)
     where TRequest : class
 {
     return(new StateTransitionAutoDynamicParameterizedAsync <T, TState, TTrigger, TRequest>(stateMachine, startState, stateFunction, triggerState, name, priority));
 }
Exemple #6
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 public static StateTransitionBase <T, TState, TTrigger> GetStateTransition <TParam>(IStateMachineAsync <T, TState, TTrigger> stateMachine, TState startState, TState toState, Func <T, TParam, CancellationToken, Task <bool> > conditionAsync, TState triggerState, string name, uint priority = 1)
     where TParam : class
 {
     return(new StateTransitionAutoFallbackParameterizedAsync <T, TState, TTrigger, TParam>(stateMachine, startState, toState, triggerState, conditionAsync, name, priority));
 }
Exemple #7
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 public static StateTransitionBase <T, TState, TTrigger> GetStateTransition <TRequest>(IStateMachineAsync <T, TState, TTrigger> stateMachine, Func <T, TRequest, TState> stateFuncAsync, string name, uint priority = 1)
     where TRequest : class
 {
     return(new StateTransitionDynamicParameterized <T, TState, TTrigger, TRequest>(stateMachine.StateAccessor, stateMachine.StateMutator, stateFuncAsync, name, priority));
 }
Exemple #8
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 public static StateTransitionBase <T, TState, TTrigger> GetStateTransition(IStateMachineAsync <T, TState, TTrigger> stateMachine, Func <T, TState> stateFunc, string name, uint priority = 1)
 {
     return(new StateTransitionDynamic <T, TState, TTrigger>(stateMachine.StateAccessor, stateMachine.StateMutator, stateFunc, name, priority));
 }
Exemple #9
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 /// <summary>
 /// Constructor.
 /// </summary>
 /// <param name="state">The state being configured.</param>
 /// <param name="stateMachine">The state machine this configuration is associated with.</param>
 internal StateConfigurationAsync(TState state, IStateMachineAsync <T, TState, TTrigger> stateMachine)
     : base(state, stateMachine.StateAccessor, stateMachine.StateMutator)
 {
     _stateMachine = stateMachine;
 }
 public TestStateConfigurationAsync(TState state, IStateMachineAsync <T, TState, TTrigger> stateMachine)
     : base(state, stateMachine)
 {
 }