public void ChangePlayer(IStateGame pl) { StateGame = pl; StateGame.ReactionOfPress(this); next = !next; }
protected override void LoadContent() { this.spriteBatch = new SpriteBatch(GraphicsDevice); this.gameState = new StartScene(this); }
protected override void Initialize() { IsMouseVisible = true; this.Window.Title = "Pyramid Panic Beta"; this.graphics.PreferredBackBufferHeight = 480; this.graphics.PreferredBackBufferWidth = 640; this.graphics.ApplyChanges(); this.gameState = new StartScene(this); base.Initialize(); }
protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. this.spriteBatch = new SpriteBatch(GraphicsDevice); this.gameState = new StartScene(this); }