public async Task <HttpResponseMessage> Get() { var result = await _store.FindAsync(); var issuesState = new IssuesState(); issuesState.Issues = result.Select(i => _stateFactory.Create(i)); return(Request.CreateResponse(HttpStatusCode.OK, issuesState)); }
public async Task <HttpResponseMessage> Get() { var issues = await _store.FindAsync(); var issuesState = new IssuesState(); issuesState.Issues = issues.Select(i => _stateFactory.Create(i)); issuesState.Links.Add(new Link { Href = Request.RequestUri, Rel = LinkFactory.Rels.Self }); return(Request.CreateResponse(HttpStatusCode.OK, issuesState)); }
private async Task <(State state, BotContext context)> CreateMemberContext( MessageEventArgs request, long userId) { (State state, BotContext context)contextState = (null, null); var isUserExist = await userService.IsUserExist(userId); if (isUserExist) { contextState.state = stateFactory.Create(typeof(MemberState)); contextState.context = new BotContext(contextState.state, serviceFactory, request, userId); } return(contextState); }
public IAppState Create() { var state = factory.Create <IAppState>(); state.Counter = factory.Create <ICounterState>(); state.Counter.MyCounter = factory.Create <IMyCounterState>(); state.MyCounter = factory.Create <IMyCounterState>(); state.WeatherState = factory.Create <IWeatherState>(); state.Counter.MyCounter.Count = 5; state.MyCounter.Count = 15; return(state); }
/// <summary> /// Try and change to a new state /// </summary> /// <param name="type"></param> public void ChangeState(Type type) { var state = _factory.Create(type); if (CurrentState == null) { CurrentState = state; CurrentState.Start(null); return; } if (!CurrentState.CanMoveToState(state)) { Debug.LogWarningFormat( "{0} tried to move to {1}", CurrentState.GetType().Name, state.GetType().Name ); return; } CurrentState.Exit(); LastState = CurrentState; CurrentState = state; CurrentState.Start(LastState.GetType()); }
/// <summary> /// Loads the saved state. /// </summary> /// <returns>The saved state</returns> public IState Load() { if (_state == null) { _state = _stateFactory.Create(); } return(_state); }
public ConnectionServiceBase(IStateFactory stateFactory, ILogger logger) { _stateFactory = stateFactory; _logger = logger; _currentState = stateFactory.Create(ConnectionState.Disconnected); _continue = true; }
private void ChangeState(TStateType state) { if (state == null) { _stateMachine.Stop(); return; } var newState = _stateFactory.Create(state); _stateMachine.Execute(newState); }
public ProjectionSystem( IStateTransitionOrchestrator <TItem> stateTransitionOrchestrator, IStateFactory <TItem> uninitialisedStateFactory, IStateFactory <TItem> creatingStateFactory, IStateFactory <TItem> validStateFactory, IStateFactory <TItem> expiredStateFactory, IStateFactory <TItem> updatingStateFactory, ISyncLockFactory getProjectionLockFactory) { if (stateTransitionOrchestrator == null) { throw new ArgumentNullException(nameof(stateTransitionOrchestrator)); } if (uninitialisedStateFactory == null) { throw new ArgumentNullException(nameof(uninitialisedStateFactory)); } if (creatingStateFactory == null) { throw new ArgumentNullException(nameof(creatingStateFactory)); } if (validStateFactory == null) { throw new ArgumentNullException(nameof(validStateFactory)); } if (expiredStateFactory == null) { throw new ArgumentNullException(nameof(expiredStateFactory)); } if (updatingStateFactory == null) { throw new ArgumentNullException(nameof(updatingStateFactory)); } if (getProjectionLockFactory == null) { throw new ArgumentNullException(nameof(getProjectionLockFactory)); } _stateTransitionOrchestrator = stateTransitionOrchestrator; _creatingState = creatingStateFactory.Create(this); _validState = validStateFactory.Create(this); _expiredState = expiredStateFactory.Create(this); _updatingState = updatingStateFactory.Create(this); _getProjectionLockFactory = getProjectionLockFactory; var initialisationTask = _stateTransitionOrchestrator .TransitionToState(uninitialisedStateFactory.Create(this)); if (!initialisationTask.IsCompleted) { initialisationTask.RunSynchronously(); } }
/// <summary> /// Loads the saved state. /// </summary> /// <returns>The saved state</returns> public IState Load() { // pull State object directly out of Session IState state = HttpContext.Current.Session[BaseState.SESSION_KEY] as IState; if (state == null) { state = _stateFactory.Create(); HttpContext.Current.Session[BaseState.SESSION_KEY] = state; } state.Reset(); return(state); }
void ConfigureStateFactory_ToReturnState(IStateFactory <Department> stateFactory, IState <Department> state) { A.CallTo(() => stateFactory.Create(A <IProjectionSystem <Department> > ._)).Returns(state); }
public void MoveToState(ConnectionState desiredState) { _currentState = _stateFactory.Create(desiredState); }
protected virtual void ChangeState(TStateType state) { var stateBehaviour = _stateFactory.Create(state); _stateMachine.Execute(stateBehaviour); }
public static StateObject <T> Create <T>(IActorStateManager stateManager, string key, Func <T, T, Task> onChange = null, IEqualityComparer <T> equalityComparer = null) { return(Default.Create <T>(stateManager, key, onChange, equalityComparer)); }