private ValueBuilder EnemyDamageTakenMultiplier(
     IDamageTypeBuilder resistanceType, IStatBuilder damageTaken)
 => DamageTakenMultiplier(resistanceType.Resistance.For(Enemy), damageTaken.For(Enemy));
 public ICoreStatBuilder WithEntity(IEntityBuilder entityBuilder) =>
 new StatBuilderAdapter(_statBuilder.For(entityBuilder), _conditionBuilder, _statConverter);
Exemple #3
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 public ICoreStatBuilder WithEntity(IEntityBuilder entityBuilder)
 => new MultipliedAttributeForEachNodeInRadiusStatBuilder(
     _getNodesInRadius, _source.For(entityBuilder), _target.For(entityBuilder));