void Start() { stateInformation = new StateInformation(); interfaceManager = InterfaceManager.GetInstance(); prefabsManager = PrefabsManager.GetInstance(); levelController = LevelController.instance; levelDataManager = LevelDataManager.GetInstance(); startupModule = (IStartupModule)StartupModule.GetInstance(); objectDeletionModule = (IObjectDeletionModule)ObjectDeletionModule.GetInstance(); objectPlacementModule = (IObjectPlacementModule)ObjectPlacementModule.GetInstance(); objectEditingModule = (IObjectEditingModule)ObjectEditingModule.GetInstance(); objectInformationModule = (IObjectInformationModule)ObjectInformationModule.GetInstance(); GameObject leftMouseButtonObject = Instantiate(mouseButtonPrefab, transform); leftMouseButton = leftMouseButtonObject.GetComponent <MouseButton>(); GameObject rightMouseButtonObject = Instantiate(mouseButtonPrefab, transform); rightMouseButton = rightMouseButtonObject.GetComponent <MouseButton>(); leftMouseButton.Setup(0, mouseButtonLeftPressedTime); rightMouseButton.Setup(1, cameraDragTime); prefabsManager.AddPrefabs(); interfaceManager.SetupUI(prefabsManager.GetPrefabTable()); InitializeLevel(initialLevelWidth, initialLevelHeight); SetupLevel(); }
/// <summary> /// Adds instance to given IStartupCollection /// </summary> /// <param name="collection"></param> /// <param name="instance"></param> /// <returns></returns> public static IStartupModuleCollection AddInstance(this IStartupModuleCollection collection, IStartupModule instance) { collection.Add(new StartupModuleDescriptor { ModuleInstance = instance }); return(collection); }
protected void AddModule(IStartupModule module) { _modules.Add(module); }