/// <summary> /// Occurs when the button is clicked. /// </summary> /// <param name="eventData">The data on the click event.</param> public void OnPointerClick(PointerEventData eventData) { IStallSpaceInformation selectedStallSpace = UIManager.instance.SelectedStallSpace.GetComponent <IStallSpaceInformation>(); // Inform the next scene on what stallspace will be affected by the purchase. PurchaseInformation.StallToAffect = selectedStallSpace.StallSpaceNumber; PurchaseInformation.Type = PurchaseType.UpgradeStall; SceneManager.LoadScene("PurchaseScene"); }
/// <summary> /// Occurs when the button is clicked. /// </summary> /// <param name="eventData">The data on the click event.</param> public void OnPointerClick(PointerEventData eventData) { IStallSpaceInformation selectedStallSpace = UIManager.instance.SelectedStallSpace.GetComponent <IStallSpaceInformation>(); // Inform the next scene on what stallspace will be affected by the purchase. PurchaseInformation.StallToAffect = selectedStallSpace.StallSpaceNumber; PurchaseInformation.Type = PurchaseType.BuyStall; if (ProgressManager.TutorialMode) { SceneManager.LoadScene("TutorialPurchaseScene"); } else { SceneManager.LoadScene("PurchaseScene"); } }