public Character GetCharacter(PanelEntity target) { var panel = _stageModel.GetPanel(target); if (panel.GetCharacterId() == -1) { return(null); } var character = _residueCharacter.GetCharacter(panel.GetCharacterId()); return(character ?? _residueEnemy.GetCharacter(panel.GetCharacterId())); }
public void Initialize() { _panelModel = _stageModel.GetPanel(_panelView.GetEntity()); Bind(); }