public Factory(DebugProcess.Factory debugProcessFactory, ProcessListRequest.Factory processListRequestFactory, CancelableTask.Factory cancelableTaskFactory, IDialogUtil dialogUtil, ISshManager sshManager, IMetrics metrics, string developerAccount) { _debugProcessFactory = debugProcessFactory; _processListRequestFactory = processListRequestFactory; _cancelableTaskFactory = cancelableTaskFactory; _dialogUtil = dialogUtil; _sshManager = sshManager; _metrics = metrics; _developerAccount = developerAccount; }
public CoreAttachWindow(IServiceProvider serviceProvider) { var serviceManager = new ServiceManager(); _taskContext = serviceManager.GetJoinableTaskContext(); _dialogUtil = new DialogUtil(); IExtensionOptions options = ((YetiVSIService)serviceManager.RequireGlobalService(typeof(YetiVSIService))) .Options; var managedProcessFactory = new ManagedProcess.Factory(); var progressDialogFactory = new ProgressDialog.Factory(); _cancelableTaskFactory = new CancelableTask.Factory(_taskContext, progressDialogFactory); _coreListRequest = new CoreListRequest.Factory().Create(); var jsonUtil = new JsonUtil(); var credentialConfigFactory = new CredentialConfig.Factory(jsonUtil); var accountOptionLoader = new VsiAccountOptionLoader(options); var credentialManager = new CredentialManager(credentialConfigFactory, accountOptionLoader); _developerAccount = credentialManager.LoadAccount(); IRemoteCommand remoteCommand = new RemoteCommand(managedProcessFactory); _remoteFile = new RemoteFile(managedProcessFactory); var cloudConnection = new CloudConnection(); var sdkConfigFactory = new SdkConfig.Factory(jsonUtil); // NOTE: the lifetime of this CloudRunner is limited to the current CoreAttachWindow. _cloudRunner = new CloudRunner(sdkConfigFactory, credentialManager, cloudConnection, new GgpSDKUtil()); _gameletClientFactory = new GameletClient.Factory(); var sshKeyLoader = new SshKeyLoader(managedProcessFactory); var sshKnownHostsWriter = new SshKnownHostsWriter(); _sshManager = new SshManager(_gameletClientFactory, _cloudRunner, sshKeyLoader, sshKnownHostsWriter, remoteCommand); _debugSessionMetrics = new DebugSessionMetrics( serviceProvider.GetService(typeof(SMetrics)) as IMetrics); _debugSessionMetrics.UseNewDebugSessionId(); _actionRecorder = new ActionRecorder(_debugSessionMetrics); InitializeComponent(); _instanceSelectionWindowFactory = new ProjectInstanceSelection.Factory(); _paramsFactory = new DebugEngine.DebugEngine.Params.Factory(jsonUtil); SelectInstanceOnInit(); }
public GameletSelectorFactory(IDialogUtil dialogUtil, ICloudRunner runner, InstanceSelectionWindow.Factory gameletSelectionWindowFactory, CancelableTask.Factory cancelableTaskFactory, IGameletClientFactory gameletClientFactory, ISshManager sshManager, IRemoteCommand remoteCommand, IGameLaunchBeHelper gameLaunchBeHelper, JoinableTaskContext taskContext) { _dialogUtil = dialogUtil; _runner = runner; _gameletSelectionWindowFactory = gameletSelectionWindowFactory; _cancelableTaskFactory = cancelableTaskFactory; _gameletClientFactory = gameletClientFactory; _sshManager = sshManager; _remoteCommand = remoteCommand; _gameLaunchBeHelper = gameLaunchBeHelper; _taskContext = taskContext; }
public GameletSelectorLegacyFlow( IDialogUtil dialogUtil, ICloudRunner runner, InstanceSelectionWindow.Factory gameletSelectionWindowFactory, CancelableTask.Factory cancelableTaskFactory, IGameletClientFactory gameletClientFactory, ISshManager sshManager, IRemoteCommand remoteCommand, ActionRecorder actionRecorder) { _dialogUtil = dialogUtil; _runner = runner; _gameletSelectionWindowFactory = gameletSelectionWindowFactory; _cancelableTaskFactory = cancelableTaskFactory; _gameletClientFactory = gameletClientFactory; _sshManager = sshManager; _remoteCommand = remoteCommand; _mountChecker = new GameletMountChecker(remoteCommand, dialogUtil, cancelableTaskFactory); _actionRecorder = actionRecorder; }
DebugPort(DebugProcess.Factory debugProcessFactory, ProcessListRequest.Factory processListRequestFactory, CancelableTask.Factory cancelableTaskFactory, IDialogUtil dialogUtil, ISshManager sshManager, IMetrics metrics, Gamelet gamelet, IDebugPortSupplier2 supplier, string debugSessionId, string developerAccount) { _debugProcessFactory = debugProcessFactory; _processListRequestFactory = processListRequestFactory; _dialogUtil = dialogUtil; _guid = Guid.NewGuid(); _supplier = supplier; _developerAccount = developerAccount; _cancelableTaskFactory = cancelableTaskFactory; _sshManager = sshManager; _debugSessionMetrics = new DebugSessionMetrics(metrics); _debugSessionMetrics.DebugSessionId = debugSessionId; _actionRecorder = new ActionRecorder(_debugSessionMetrics); Gamelet = gamelet; }
public GameletSelector(IDialogUtil dialogUtil, ICloudRunner runner, InstanceSelectionWindow.Factory gameletSelectionWindowFactory, CancelableTask.Factory cancelableTaskFactory, IGameletClientFactory gameletClientFactory, ISshManager sshManager, IRemoteCommand remoteCommand, IGameLaunchBeHelper gameLaunchBeHelper, JoinableTaskContext taskContext, ActionRecorder actionRecorder) { _dialogUtil = dialogUtil; _runner = runner; _gameletSelectionWindowFactory = gameletSelectionWindowFactory; _cancelableTaskFactory = cancelableTaskFactory; _gameletClientFactory = gameletClientFactory; _sshManager = sshManager; _remoteCommand = remoteCommand; _mountChecker = new GameletMountChecker(remoteCommand, dialogUtil, cancelableTaskFactory); _gameLaunchBeHelper = gameLaunchBeHelper; _taskContext = taskContext; _actionRecorder = actionRecorder; }
public void SetUp() { _processFactory = Substitute.For <DebugProcess.Factory>(); _dialogUtil = Substitute.For <IDialogUtil>(); _sshManager = Substitute.For <ISshManager>(); _processListRequest = Substitute.For <IProcessListRequest>(); var processListRequestFactory = Substitute.For <ProcessListRequest.Factory>(); processListRequestFactory.Create().Returns(_processListRequest); var cancelableTaskFactory = FakeCancelableTask.CreateFactory(new JoinableTaskContext(), false); _metrics = Substitute.For <IMetrics>(); _portFactory = new DebugPort.Factory(_processFactory, processListRequestFactory, cancelableTaskFactory, _dialogUtil, _sshManager, _metrics, _reserverAccount); _portSupplier = Substitute.For <IDebugPortSupplier2>(); }
public void SetUp() { _gamelet1 = new Gamelet { Id = "test_gamelet1", Name = "test_gamelet_name1", IpAddr = "1.2.3.4", State = GameletState.Reserved, }; _gamelet2 = new Gamelet { Id = "test_gamelet2", Name = "test_gamelet_name2", IpAddr = "1.2.3.5", State = GameletState.Reserved, }; _metrics = Substitute.For <IMetrics>(); _metrics.NewDebugSessionId().Returns(_testDebugSessionId); _dialogUtil = Substitute.For <IDialogUtil>(); var sdkConfigFactory = Substitute.For <SdkConfig.Factory>(); var sdkConfig = new SdkConfig(); sdkConfigFactory.LoadOrDefault().Returns(sdkConfig); var credentialManager = Substitute.For <YetiCommon.ICredentialManager>(); credentialManager.LoadAccount().Returns(_testAccount); _instanceSelectionWindow = Substitute.For <IInstanceSelectionWindow>(); var gameletSelectionWindowFactory = Substitute.For <InstanceSelectionWindow.Factory>(); gameletSelectionWindowFactory.Create(Arg.Any <List <Gamelet> >()) .Returns(_instanceSelectionWindow); var cloudRunner = new CloudRunner(sdkConfigFactory, credentialManager, new CloudConnection(), new GgpSDKUtil()); CancelableTask.Factory cancelableTaskFactory = FakeCancelableTask.CreateFactory(new JoinableTaskContext(), false); _gameletClient = Substitute.For <IGameletClient>(); var gameletClientFactory = Substitute.For <GameletClient.Factory>(); gameletClientFactory.Create(Arg.Any <ICloudRunner>()).Returns(_gameletClient); _sshManager = Substitute.For <ISshManager>(); _sshManager.EnableSshAsync(_gamelet1, Arg.Any <IAction>()) .Returns(Task.FromResult(true)); _sshManager.EnableSshAsync(_gamelet2, Arg.Any <IAction>()) .Returns(Task.FromResult(true)); _remoteCommand = Substitute.For <IRemoteCommand>(); var debugSessionMetrics = new DebugSessionMetrics(_metrics); debugSessionMetrics.UseNewDebugSessionId(); _actionRecorder = new ActionRecorder(debugSessionMetrics); _gameletSelector = new GameletSelectorLegacyFlow(_dialogUtil, cloudRunner, gameletSelectionWindowFactory, cancelableTaskFactory, gameletClientFactory, _sshManager, _remoteCommand, _actionRecorder); }