/// <summary> /// Initializes navigator. /// </summary> /// <param name="squareMap">The square map this navigator should operate upon.</param> /// <param name="current">The square map item this navigator is pointing to.</param> public void Initialize(ISquareMapElement squareMap, ISquareMapItemElement current) { this.squareMap = squareMap; this.current = current; }
/// <summary> /// Initializes component. /// </summary> protected override void OnInitializeComponent() { /* create flow */ this.flow = new GameFlow(); /* first get element service to create member objects */ IElementService elements = this.GetElementService(); if (elements != null) { this.countDown = elements.CreateCountDown(); this.pipeQueue = elements.CreatePipeQueue(); this.squareMap = elements.CreateSquareMap(); this.squareMap.ActiveItemChanged += new EventHandler<EventArgs<ISquareMapItemElement>>(OnSquareMapActiveItemChanged); } /* second get game service and initialize bindings */ IGameService game = this.GetGameService(); if (game != null) { this.startBinding = game.CreateBinding(GameCommands.Game.Start); if (this.startBinding != null) { this.startBinding.Executed += new EventHandler<EventArgs<ICommand>>(OnGameStart); } this.presentCompleteBinding = game.CreateBinding(GameCommands.Game.PresentComplete); if (this.presentCompleteBinding != null) { this.presentCompleteBinding.Executed += new EventHandler<EventArgs<ICommand>>(OnGamePresentComplete); } this.readyToPlayCompleteBinding = game.CreateBinding(GameCommands.Game.ReadyToPlayComplete); if (this.readyToPlayCompleteBinding != null) { this.readyToPlayCompleteBinding.Executed += new EventHandler<EventArgs<ICommand>>(OnGameReadyToPlayComplete); } this.playAgainCompleteBinding = game.CreateBinding(GameCommands.Game.PlayAgainComplete); if (this.playAgainCompleteBinding != null) { this.playAgainCompleteBinding.Executed += new EventHandler<EventArgs<ICommand>>(OnGamePlayAgainComplete); } } /* call base to finalize */ base.OnInitializeComponent(); }