Exemple #1
0
 public void Move(List <IPokerObject> objectsToMove, List <Locations> startLocations, List <Locations> endLocations, IPokerOwner parent, bool hasSwapAbility, bool hasCardFlipAbility, ISpriteSwaperAbility swapAbility, ICardFlipAbility cardFlipAbility)
 {
     if (objectsToMove.Count <= endLocations.Count && objectsToMove.Count <= startLocations.Count)
     {
         for (int i = 0; i < objectsToMove.Count; i++)
         {
             if (!endLocations[i].isFilled)
             {
                 var endObject    = endLocations[i];
                 var ObjectToMove = objectsToMove[i].GetPokerObject;
                 ObjectToMove.transform.localPosition = new Vector2(startLocations[i].location.x, startLocations[i].location.y);
                 ObjectToMove.transform.DOLocalMove(endLocations[i].location, parent.speed).OnComplete(() =>
                 {
                     endObject.isFilled = parent.fillUp;
                     if (hasSwapAbility && !parent.dontSwap && parent.dontFlip)
                     {
                         swapAbility.SwapSprites(ObjectToMove, parent.isRealPlayer);
                     }
                     if (hasCardFlipAbility && parent.isRealPlayer && !parent.dontFlip)
                     {
                         cardFlipAbility.FlipCards(ObjectToMove);
                     }
                     //parent.action();
                 }).SetEase(Ease.Linear);//set ease type for movement
             }
         }
     }
 }
Exemple #2
0
    public void FlipCards(GameObject real, bool hasSwapAbility, ISpriteSwaperAbility swapAbility, float moveSpeed)
    {
        real.transform.DOScaleX(0, moveSpeed).OnComplete(() =>
        {
            if (hasSwapAbility)
            {
                swapAbility.SwapSprites(real, true);
            }

            real.transform.DOScaleX(1, moveSpeed).OnComplete(() =>
            {
            });
        });
    }