Exemple #1
0
        public void Start(GameObject panel, GameObject rewardPanel, GameObject punishmentPanel, GameObject spammingText)
        {
            if (GlobalSettings.Gs == null)
            {
                GuiHandler.GoToMainMenu();
            }
            else
            {
                switch (_myType)
                {
                case TaskType.Control:
                    _taskSettings = GlobalSettings.Gs.ControlSettings;
                    break;

                case TaskType.Reward:
                    _taskSettings = GlobalSettings.Gs.RewardSettings;
                    break;

                case TaskType.Punishment:
                    _taskSettings = GlobalSettings.Gs.PunishmentSettings;
                    break;

                default:
                    throw new ArgumentOutOfRangeException();
                }
                _spriteSettings = GlobalSettings.Gs.SpriteSettings;
                _threshold      = GlobalSettings.Gs.Threshold;
            }
            SetPanels(panel, rewardPanel, punishmentPanel, spammingText);
            GetInformation();
            InitValues();
        }
        public GlobalSettings()
        {
            const int numberOfTasks = 40;

            BaselineSettings   = new BaselineSettings(4000, 20);
            ControlSettings    = new TaskSettings(3000, TaskType.Control, numberOfTasks, 0.8f);
            RewardSettings     = new TaskSettings(3000, TaskType.Reward, numberOfTasks, 0.8f);
            PunishmentSettings = new TaskSettings(3000, TaskType.Punishment, numberOfTasks, 0.8f);
            SpriteSettings     = new SpriteSettings();
            Threshold          = 400;
        }
 public void CreateSprite(MagickImageCollection spriteImages, ISpriteSettings spriteSettings)
 {
     using var result = spriteImages.AppendVertically();
     spriteSettings.SaveSpriteAsync(result);
 }
 public void SetSpriteSettings(ISpriteSettings newSettings)
 {
     SpriteSettings = newSettings;
 }
 public void CreateCss(string css, ISpriteSettings spriteSettings)
 {
     spriteSettings.SaveCssAsync(css);
 }
        /// <summary>
        /// Create a sprite image from a list of images and the CSS to render each image.
        /// </summary>
        /// <param name="images">The list of images to include in the sprite.</param>
        /// <param name="placeholderImages">The list of custom placeholder images.</param>
        /// <param name="spriteSettings">The settings to use when creating the sprite.</param>
        public void CreateSprite(IReadOnlyCollection <ISpriteImage> images, IReadOnlyCollection <ISpriteImage> placeholderImages, ISpriteSettings spriteSettings)
        {
            if (images == null)
            {
                throw new ArgumentNullException(nameof(images));
            }

            if (images.GroupBy(x => x.Key).Any(x => x.Skip(1).Any()))
            {
                throw new ArgumentException("The list of keys must be unique.", nameof(images));
            }

            if (placeholderImages == null || !placeholderImages.Any())
            {
                placeholderImages = DefaultPlaceholderImages;
            }

            if (placeholderImages.GroupBy(x => x.Key).Any(x => x.Skip(1).Any()))
            {
                throw new ArgumentException("The list of keys must be unique.", nameof(placeholderImages));
            }

            if (spriteSettings == null)
            {
                throw new ArgumentNullException(nameof(spriteSettings));
            }

            var spritePlaceholderImages = new List <SpritePlaceholderImage>();

            using var spriteImages = new MagickImageCollection();
            var css = new StringBuilder();
            var nextSpriteImageTop = 0;

            foreach (var image in images)
            {
                var hasImageBeenAddedToSprite = false;
                int selectedImageHeight;
                int selectedImageTop;
                int selectedImageWidth;
                var selectedHoverImageHeight = 0;
                var selectedHoverImageTop    = 0;
                var selectedHoverImageWidth  = 0;

                var imageForSprite = ImageToMagickImage(image);

                if (imageForSprite != null)
                {
                    spriteImages.Add(imageForSprite);
                    hasImageBeenAddedToSprite = true;
                    selectedImageTop          = nextSpriteImageTop;
                    selectedImageHeight       = imageForSprite.Height;
                    selectedImageWidth        = imageForSprite.Width;
                }
                else
                {
                    var selectedPlaceholderImageKey = placeholderImages.Any(x => x.Key == image.PlaceholderImageKey) ? image.PlaceholderImageKey : placeholderImages.First().Key;
                    var selectedPlaceholderImage    = placeholderImages.FirstOrDefault(x => x.Key == selectedPlaceholderImageKey);
                    imageForSprite = ImageToMagickImage(selectedPlaceholderImage);

                    var spritePlaceholderImage = spritePlaceholderImages.FirstOrDefault(x => x.Key == selectedPlaceholderImageKey && x.Width == imageForSprite.Width && x.Height == imageForSprite.Height);

                    if (spritePlaceholderImage == null)
                    {
                        spritePlaceholderImage = new SpritePlaceholderImage(selectedPlaceholderImageKey, nextSpriteImageTop, imageForSprite.Height, imageForSprite.Width);
                        spritePlaceholderImages.Add(spritePlaceholderImage);

                        spriteImages.Add(imageForSprite);
                        hasImageBeenAddedToSprite = true;
                    }

                    selectedImageTop    = spritePlaceholderImage.Top;
                    selectedImageHeight = spritePlaceholderImage.Height;
                    selectedImageWidth  = spritePlaceholderImage.Width;
                }

                var selectedImageTopText = selectedImageTop != 0 ? $"-{selectedImageTop}px" : "0";
                css.Append($"#{image.Key}{{height:{selectedImageHeight}px;width:{selectedImageWidth}px;background:url('{spriteSettings.SpriteUrl}') 0 {selectedImageTopText};}}");

                if (hasImageBeenAddedToSprite)
                {
                    nextSpriteImageTop += selectedImageHeight;
                }

                if (image.HoverImage != null)
                {
                    var hoverImageForSprite = ImageToMagickImage(image.HoverImage, imageForSprite);

                    if (hoverImageForSprite != null)
                    {
                        spriteImages.Add(hoverImageForSprite);
                        hasImageBeenAddedToSprite = true;
                        selectedHoverImageTop     = nextSpriteImageTop;
                        selectedHoverImageHeight  = hoverImageForSprite.Height;
                        selectedHoverImageWidth   = hoverImageForSprite.Width;
                    }

                    var selectedHoverImageTopText = selectedHoverImageTop != 0 ? $"-{selectedHoverImageTop}px" : "0";
                    css.Append($"#{image.Key}:hover{{height:{selectedHoverImageHeight}px;width:{selectedHoverImageWidth}px;background:url('{spriteSettings.SpriteUrl}') 0 {selectedHoverImageTopText};}}");

                    if (hasImageBeenAddedToSprite)
                    {
                        nextSpriteImageTop += selectedHoverImageHeight;
                    }
                }
            }

            _imageProcessor.CreateSprite(spriteImages, spriteSettings);
            _cssProcessor.CreateCss(css.ToString(), spriteSettings);
        }
 /// <summary>
 /// Create a sprite image from a list of images and the CSS to render each image.
 /// </summary>
 /// <param name="images">The list of images to include in the sprite.</param>
 /// <param name="spriteSettings">The settings to use when creating the sprite.</param>
 public void CreateSprite(IReadOnlyCollection <ISpriteImage> images, ISpriteSettings spriteSettings)
 {
     CreateSprite(images, DefaultPlaceholderImages, spriteSettings);
 }