Exemple #1
0
        public override void CollidedWith(ISpriteLogic i_SpriteLogic)
        {
            if((Type == eSpriteType.Bullet && i_SpriteLogic.Type == eSpriteType.Monster) ||
               (Type == eSpriteType.Bullet && i_SpriteLogic.Type == eSpriteType.Bomb))
            {
                Alive = false;
                Score = i_SpriteLogic.Score;
                BulletHit(this, EventArgs.Empty);
            }

            if(i_SpriteLogic.Type == eSpriteType.Wall)
            {
                if(!m_InsideWall)
                {
                    m_SavePos = Position;
                    m_InsideWall = true;
                }
                else
                {
                    m_NumberOfSteps -= Math.Abs(Position.Y - m_SavePos.Y);
                    if(m_NumberOfSteps <= 0)
                    {
                        die(i_SpriteLogic);
                    }
                }
            }
        }
Exemple #2
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 public override void CollidedWith(ISpriteLogic i_SpriteLogic)
 {
     if(i_SpriteLogic.Type == eSpriteType.Bomb)
     {
         ViewFactory.PlayCue("LifeDie");
         (View as ISprite).StartAnimation();
     }
 }
Exemple #3
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 public override void CollidedWith(ISpriteLogic i_SpriteLogic)
 {
     ISpriteLogic logic = i_SpriteLogic;
     if(logic.Type == eSpriteType.Bullet)
     {
         PlayKillCue();
         m_TimeLeftToDie = r_DieDuration;
         m_Dying = true;
     }
 }
Exemple #4
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        public override void CollidedWith(ISpriteLogic i_SpriteLogic)
        {
            if(i_SpriteLogic.Type == eSpriteType.Bullet ||
               i_SpriteLogic.Type == eSpriteType.Bomb)
            {
                ViewFactory.PlayCue("BarrierHit");
            }

            Color[] pixels = (View as ICollidable2D).GetPixelArray();
            Rectangle e = i_SpriteLogic.Bounds;
            clearPixelsOn(pixels, new Rectangle(e.Top - Bounds.Top, e.Left - Bounds.Left, e.Width, e.Height));
            (View as ISprite).Pixels = pixels;
        }
Exemple #5
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 public override void CollidedWith(ISpriteLogic i_SpriteLogic)
 {
     ViewFactory.PlayCue("MotherShipKill");
     i_SpriteLogic.Score = Score;
     (View as ISprite).StartAnimation();
 }
Exemple #6
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 private void die(ISpriteLogic i_SpriteLogic)
 {
     Alive = false;
     Score = i_SpriteLogic.Score;
     BulletHit(this, EventArgs.Empty);
 }
Exemple #7
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 public virtual void CollidedWith(ISpriteLogic i_SpriteLogic)
 {
 }
Exemple #8
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 public void setComponentLogic(ISpriteLogic i_Logic)
 {
 }