Exemple #1
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		public static ISpriteFrame[] GetFrames(string filename, ISpriteLoader[] loaders)
		{
			using (var stream = GlobalFileSystem.Open(filename))
			{
				ISpriteFrame[] frames;
				foreach (var loader in loaders)
					if (loader.TryParseSprite(stream, out frames))
						return frames;

				throw new InvalidDataException(filename + " is not a valid sprite file");
			}
		}
 public override void Initialize()
 {
     _spriteLoader = new SpriteLoader(GameManager);
     base.Initialize();
 }
Exemple #3
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 public FrameCache(IReadOnlyFileSystem fileSystem, ISpriteLoader[] loaders)
 {
     frames = new Cache<string, ISpriteFrame[]>(filename => SpriteLoader.GetFrames(fileSystem, filename, loaders));
 }
Exemple #4
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 public static Sprite[] GetSprites(IReadOnlyFileSystem fileSystem, string filename, ISpriteLoader[] loaders, SheetBuilder sheetBuilder)
 {
     return GetFrames(fileSystem, filename, loaders).Select(a => sheetBuilder.Add(a)).ToArray();
 }
Exemple #5
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        public static ISpriteFrame[] GetFrames(Stream stream, ISpriteLoader[] loaders)
        {
            ISpriteFrame[] frames;
            foreach (var loader in loaders)
                if (loader.TryParseSprite(stream, out frames))
                    return frames;

            return null;
        }
Exemple #6
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        public static ISpriteFrame[] GetFrames(IReadOnlyFileSystem fileSystem, string filename, ISpriteLoader[] loaders)
        {
            using (var stream = fileSystem.Open(filename))
            {
                var spriteFrames = GetFrames(stream, loaders);
                if (spriteFrames == null)
                    throw new InvalidDataException(filename + " is not a valid sprite file!");

                return spriteFrames;
            }
        }
Exemple #7
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 public SpriteCache(IReadOnlyFileSystem fileSystem, ISpriteLoader[] loaders, SheetBuilder sheetBuilder)
 {
     SheetBuilder = sheetBuilder;
     this.fileSystem = fileSystem;
     this.loaders = loaders;
 }
Exemple #8
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 public FrameCache(ISpriteLoader[] loaders, string[] exts)
 {
     frames = new Cache<string, ISpriteFrame[]>(filename => SpriteLoader.GetFrames(filename, exts, loaders));
 }
Exemple #9
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 public static Sprite[] GetSprites(string filename, string[] exts, ISpriteLoader[] loaders, SheetBuilder sheetBuilder)
 {
     return GetFrames(filename, exts, loaders).Select(a => sheetBuilder.Add(a)).ToArray();
 }
Exemple #10
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 public SpriteCache(ISpriteLoader[] loaders, string[] exts, SheetBuilder sheetBuilder)
 {
     SheetBuilder = sheetBuilder;
     // Include extension-less version
     exts = exts.Append("").ToArray();
     sprites = new Cache<string, Sprite[]>(filename => SpriteLoader.GetSprites(filename, exts, loaders, sheetBuilder));
 }
Exemple #11
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        public SpriteCache(IReadOnlyFileSystem fileSystem, ISpriteLoader[] loaders, SheetBuilder sheetBuilder)
        {
            SheetBuilder = sheetBuilder;

            sprites = new Cache<string, Sprite[]>(filename => SpriteLoader.GetSprites(fileSystem, filename, loaders, sheetBuilder));
        }
Exemple #12
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 public WorldScreen(IMapController mapController, ISpriteLoader spriteLoader, ScreenConstants constants)
 {
     this.mapController = mapController;
     this.spriteLoader = spriteLoader;
     this.constants = constants;
 }