Exemple #1
0
        void Update()
        {
            if (!m_Game.IsFinish())
            {
                if (m_Game.IsGameStarted())
                {
                    // for resolve collisions
                    float curVelocity = Body.velocity.magnitude;
                    if (m_PrevSpeed > curVelocity)
                    {
                        m_MoveSpeed.SetSpeed(curVelocity);
                    }

                    float speed = Mathf.Min(m_MoveSpeed.GetSpeed(), m_MoveSpeed.GetMaxSpeed() * m_SurfaceInfo.GetSurfaceSpeedMultiplayer());

                    float dumpSpeed = 1;
                    if (m_IsInputAvailable)
                    {
                        dumpSpeed = 1 - ((Time.time - m_LastInputTime) / DumpSpeedTurnTime * (speed / m_MoveSpeed.GetMaxSpeed()));
                    }

                    float resultSpeed = speed * dumpSpeed;
                    m_MoveSpeed.SetSpeed(resultSpeed);

                    Body.velocity = Body.transform.forward * resultSpeed;
                    m_PrevSpeed   = resultSpeed;
                }
            }
            else
            {
                if (m_MoveSpeed.GetSpeed() > 0)
                {
                    m_MoveSpeed.SetSpeed(m_MoveSpeed.GetSpeed() * 0.9f);
                    Body.velocity = Body.transform.forward * m_MoveSpeed.GetSpeed();
                }
            }
        }
Exemple #2
0
        public void SetInput(float inputHorizontalAxis)
        {
            if (inputHorizontalAxis > 0.5f || inputHorizontalAxis < -0.5f)
            {
                if (!m_IsInputAvailable)
                {
                    m_LastInputTime    = Time.time;
                    m_IsInputAvailable = true;
                }
            }
            else
            {
                m_IsInputAvailable = false;
            }

            float turnAngle = Body.transform.eulerAngles.y + inputHorizontalAxis * m_RotateSpeed.GetSpeed() * Time.deltaTime;

            Body.transform.rotation = Quaternion.Euler(0, turnAngle, 0);
        }