public override void Die(Unit attacker, float pushPower = 1f) { base.Die(attacker, pushPower); if (null == attacker) { return; } if (null != spawnner) { spawnner.SendEvent((int)SpawnGroup.eEvent.Dead); } // Pc, Npc만 경험치를 획득하도록 되어있다. if (attacker.UnitType != UnitType.Unit) { return; } }