void UpdateMesh()
    {
        ISpawnable spawnable = prefab.GetComponent <ISpawnable>();

        spawnCollider.sharedMesh = spawnable.SpawnerMesh();
        spawnMeshFilter.mesh     = spawnable.SpawnerMesh();
        spawnMaterial.color      = spawnable.SpawnerMaterial().color;
        spawnMaterial.color      = new Color(spawnable.SpawnerMaterial().color.r, spawnable.SpawnerMaterial().color.g, spawnable.SpawnerMaterial().color.b, spawnAlpha);
        transform.localScale     = prefab.transform.localScale;
    }