/// <summary> /// The default values /// </summary> protected override void DefaultValues() { base.DefaultValues(); #if UWP this.spatialInputManager = new SpatialInputManager(this); #endif this.enabledGestures = SpatialGestures.None; }
/// <summary> /// Releases unmanaged and - optionally - managed resources /// </summary> /// <param name="disposing"><c>true</c> to release both managed and unmanaged resources; <c>false</c> to release only unmanaged resources.</param> private void Dispose(bool disposing) { if (!this.disposed) { if (disposing) { if (this.IsConnected) { this.spatialInputManager.Dispose(); this.spatialInputManager = null; } } this.disposed = true; } }