Exemple #1
0
        //#################################
        // LoadContent
        //#################################
        public override void LoadContent()
        {
            _stationSymbol = new UIItem();
            _enemySymbol   = new UIItem();
            _stationSymbol.LoadContent("Images/station_icon", 4);
            _enemySymbol.LoadContent("Images/hit_marker", 4);

            _droneFleet.replaceOldDrone(new Vector3(150, 0, 100));
            Global.Camera = new Camera(Global.GraphicsManager.GraphicsDevice.DisplayMode.AspectRatio, 10000f, MathHelper.ToRadians(45), 1f, Global.CameraPosition, _droneFleet.GetActiveDrone().Position, Vector3.Up);
            _station.LoadContent();
            _sphere.LoadContent();
            _asteroidField.LoadContent();
            _ui.LoadContent(_droneFleet);
            _frame.LoadContent();
            _waveBuilder.LoadContent();
            _planet.LoadContent();
            //Effects
            _stationEffect = Global.ContentManager.Load <Effect>("Effects/stationEffect");

            //Sounds
            //playing the sound
            _soundEngine.setListenerPosToCameraTarget();
            _soundEngine.AddSoundSourceFromFile("openShop", "Content/Media/Effects/OpenShop.wav");
            _soundEngine.AddSoundSourceFromFile("explosionSource", "Content/Media/Effects/Objects/Explosion4.wav");
            _soundEngine.AddSoundSourceFromFile("explosionSource1", "Content/Media/Effects/Objects/Explosion1.wav");
            _soundEngine.AddSoundSourceFromFile("explosionSource2", "Content/Media/Effects/Objects/Explosion2.wav");
            _soundEngine.AddSoundSourceFromFile("explosionSource3", "Content/Media/Effects/Objects/Explosion3.wav");
            _soundEngine.AddSoundSourceFromFile("astexplosionSource1", "Content/Media/Effects/Objects/ExplosionAst1.wav");
            _soundEngine.AddSoundSourceFromFile("astexplosionSource2", "Content/Media/Effects/Objects/ExplosionAst2.wav");
            _soundEngine.AddSoundSourceFromFile("astexplosionSource3", "Content/Media/Effects/Objects/ExplosionAst3.wav");
            _soundEngine.AddSoundSourceFromFile("hitSound", "Content/Media/Effects/Objects/GetHitShips.wav");

            //Global.Music = _soundEngine.Play2D("explosionSource3", Global.MusicVolume / 10, false);
            captainDialog.LoadContent();
            captain.LoadContent("Images/captain", 4);

            // X = left/right

            _soundEngine.setListenerPosToCameraTarget();
            var pos = Global.Camera.Target;

            Global.Music = _soundEngine.Play3D("explosionSource3", Global.MusicVolume / 10, Global.Camera.Target, false);
        }
        //#################################
        // LoadContent
        //#################################
        public override void LoadContent()
        {
            _stationSymbol = new UIItem();
            _enemySymbol   = new UIItem();
            _stationSymbol.LoadContent("Images/station_icon", 4);
            _enemySymbol.LoadContent("Images/hit_marker", 4);

            _asteroid1 = Global.ContentManager.Load <Model>("Models/asteroid");
            _asteroid2 = Global.ContentManager.Load <Model>("Models/asteroid2");
            _asteroid3 = Global.ContentManager.Load <Model>("Models/asteroid3");
            _astList.Add(new Asteroid(_asteroid1, new Vector3(250, 0, 150), 0, Vector3.Zero, 0, false));
            _astList.Add(new Asteroid(_asteroid2, new Vector3(350, 0, 150), 0, Vector3.Zero, 0, false));
            _astList.Add(new Asteroid(_asteroid3, new Vector3(450, 0, 150), 0, Vector3.Zero, 0, false));

            foreach (Asteroid ast in _astList)
            {
                ast.LoadContent();
            }

            _effectList.Add("Simple Explosion");
            _effectList.Add("Ship Explosion");
            _effectList.Add("Bomb Explosion");


            _dialog = new Dialog(Global.GraphicsManager.GraphicsDevice.Viewport.Width - 380, Global.GraphicsManager.GraphicsDevice.Viewport.Height - 100, 70, 360, 8, false, true);
            _dialog.LoadContent();

            _droneFleet.replaceOldDrone(new Vector3(150, 0, 100));
            Global.Camera = new Camera(Global.GraphicsManager.GraphicsDevice.DisplayMode.AspectRatio, 10000f, MathHelper.ToRadians(45), 1f, Global.CameraPosition, _droneFleet.GetActiveDrone().Position, Vector3.Up);
            _station.LoadContent();
            _sphere.LoadContent();
            _asteroidField.LoadContent();
            _ui.LoadContent(_droneFleet);
            _frame.LoadContent();
            _waveBuilder.LoadContent();
            _boidBuilder.LoadContent();
            _planet.LoadContent();
            //Effects
            _stationEffect = Global.ContentManager.Load <Effect>("Effects/stationEffect");

            //Sounds
            //playing the sound
            _soundEngine.setListenerPosToCameraTarget();
            _soundEngine.AddSoundSourceFromFile("openShop", "Content/Media/Effects/OpenShop.wav");
            _soundEngine.AddSoundSourceFromFile("explosionSource", "Content/Media/Effects/Objects/Explosion4.wav");
            _soundEngine.AddSoundSourceFromFile("explosionSource1", "Content/Media/Effects/Objects/Explosion1.wav");
            _soundEngine.AddSoundSourceFromFile("explosionSource2", "Content/Media/Effects/Objects/Explosion2.wav");
            _soundEngine.AddSoundSourceFromFile("explosionSource3", "Content/Media/Effects/Objects/Explosion3.wav");
            _soundEngine.AddSoundSourceFromFile("astexplosionSource1", "Content/Media/Effects/Objects/ExplosionAst1.wav");
            _soundEngine.AddSoundSourceFromFile("astexplosionSource2", "Content/Media/Effects/Objects/ExplosionAst2.wav");
            _soundEngine.AddSoundSourceFromFile("astexplosionSource3", "Content/Media/Effects/Objects/ExplosionAst3.wav");
            _soundEngine.AddSoundSourceFromFile("hitSound", "Content/Media/Effects/Objects/GetHitShips.wav");

            //Global.Music = _soundEngine.Play2D("explosionSource3", Global.MusicVolume / 10, false);
            captainDialog.LoadContent();
            captain.LoadContent("Images/captain", 4);

            // X = left/right

            _soundEngine.setListenerPosToCameraTarget();
            var pos = Global.Camera.Target;

            Global.Music = _soundEngine.Play3D("explosionSource3", Global.MusicVolume / 10, Global.Camera.Target, false);
        }