// Start is called before the first frame update void Start() { player = playerObject.GetComponent <ISpaceShipParameters>(); slider.maxValue = player.health; slider.value = player.health; }
// Start is called before the first frame update void Start() { parameters = spaceShip.GetComponent <ISpaceShipParameters>(); healthMax = parameters.health; startValue = this.transform.localScale.y; }