Exemple #1
0
    public SpCameraFollow(Transform targetTransform, Transform cameraRoot, LayerMask collideWith,
                          ref ISpStateView meleeView, ref ISpStateView rangedView, ref IRotateObject objectRotator)
    {
        this.cameraRoot     = cameraRoot;
        this.pivotTransform = cameraRoot.GetChild(0);
        //cameras transform placed as the child of the pivot's position
        this.cameraTransform = pivotTransform.GetChild(0);
        this.targetToFollow  = targetTransform;

        this.meleeView  = meleeView;
        this.rangedView = rangedView;

        this.cameraSettings    = rangedView.BasicView.CameraOption;
        this.cameraSensitivity = new SensitivityCamera(5f, 5f);
        this.cameraFollow      = new CameraFollowObject(150f, targetTransform, cameraRoot);

        this.localStartPos   = this.cameraTransform.localPosition;
        this.currentLocalPos = rangedView.BasicView.OnePosition.localPosition;
        this.toCollideWith   = collideWith;
        this.objectRotator   = objectRotator;
    }
Exemple #2
0
    // Use this for initialization
    void Awake()
    {
        meleeCamplaces  = new SpCamPositions(meleedIdle.localPosition, meleeAim.localPosition, meleeRun.localPosition);
        rangedCamplaces = new SpCamPositions(rangedIdle.localPosition, rangedAim.localPosition, rangedRun.localPosition);

        ISpView meleeBasicView = new SpOneView(meleedIdle, transform, 5.0f, -40.0f, 30.0f, 0.1f, 5f);
        ISpView meleeRunView   = new SpOneView(meleeRun, transform, 5.0f, -40.0f, 30.0f, 0.1f, 5f);
        ISpView meleeAimView   = new SpOneView(meleeAim, transform, 5.0f, -40.0f, 30.0f, 0.1f, 5f);

        ISpView rangedBasicView = new SpOneView(rangedIdle, transform, 5.0f, -40.0f, 30.0f, 0.1f, 5f);
        ISpView rangedRunView   = new SpOneView(rangedRun, transform, 5.0f, -40.0f, 30.0f, 0.1f, 5f);
        ISpView rangedAimView   = new SpOneView(rangedAim, transform, 5.0f, -40.0f, 30.0f, 0.1f, 5f);


        meleeView  = new SpStateView(meleeBasicView, meleeAimView, meleeRunView);
        rangedView = new SpStateView(rangedBasicView, rangedAimView, rangedRunView);

        objectRotator = new SpacemarineRotator(objectToRotateTransform, 5f);

        cameraFollow = new SpCameraFollow(target, transform, collidewith, ref meleeView, ref rangedView, ref objectRotator);
    }