public void AmbientPlay() { if (Random.Range(0f, 500f) <= 0.5f) { if (Random.Range(0f, 1f) >= 0.5f) { ambient = Sounds.DarkSoundScape1; } else { ambient = Sounds.DarkSoundScape2; } ssAmbient.ChangeSound(ambient); ssAmbient.MakeSound(); } }