/// <summary> /// Skips the text. /// </summary> /// <param name='vm'> /// Vm. /// </param> public override void SkipText(VirtualMachine vm) { if (vm.m_MsgTargetTextBox == null) { ViNoDebugger.LogWarning("Current ViNoTextBox is null."); vm.ProgressProgramCounter(1); return; } if (!vm.m_MsgTargetTextBox.reachedEnd) { vm.m_MsgTargetTextBox.DispTextQuick(); } else { // Stop Voice. ISoundPlayer pl = ISoundPlayer.Instance; if (pl != null) { if (pl.IsPlayingVoice()) { pl.StopVoice(); } } vm.ProgressProgramCounter(1); } }
void playvoice(Hashtable param) { ISoundPlayer pl = ISoundPlayer.Instance; if (pl != null) { pl.StopVoice(); } string audioPath = param["storage"] as string; bool loop = false; if (param.ContainsKey("loop")) { loop = ((param["loop"] as string) == "true") ? true : false; } ISoundPlayer player = ISoundPlayer.Instance; player.PlayVoice(audioPath, loop, 0f); VM.Instance.UpdateMessageVoiceData(audioPath, 0); }
// ------------- Override --------------------. /// <summary> /// Handles the opcode. /// </summary> public override void OnUpdate() { if (IsFinish()) { return; } // Pomp Message to MessagingHandler. if (m_MessagePompToMsghandler) { if (m_MessagingHandler != null) { bool handled = m_MessagingHandler.HandleOpcode(this); m_MessagePompToMsghandler = !handled; } return; } m_CanTextProgress = false; switch (code[pc]) { case Opcode.STRING: pc = ByteCodeReader.readString(code, pc + 1); m_TextBuilder.Append(loadedString); break; case Opcode.TEXT: pc = ReadText(pc); break; case Opcode.VAR: pc = ByteCodeReader.readVar(code, pc, ref paramHash, ref m_TextBuilder, stubIndent); break; case Opcode.TABLE: pc = ByteCodeReader.readTable(code, pc, ref paramHash); break; case Opcode.ASSIGN_STRING: // Debug.Log("OPCODE>ASSIGN_STRING"); pc = ByteCodeReader.readString(code, pc + 2); leftHand = loadedString; pc = ByteCodeReader.readString(code, pc + 1); rightHand = loadedString; // Debug.Log( "Opcode.ASSIGN key=" + leftHand + " value=\"" + rightHand + "\"" ); // Assign Value to Hashtable ?. #if false symbolTable[leftHand] = rightHand; // Assign Value to FlagTable. #else ScenarioNode scenario = ScenarioNode.Instance; if (scenario != null && scenario.flagTable != null) { scenario.flagTable.SetStringValue(leftHand, rightHand); } #endif leftHand = ""; rightHand = ""; break; case Opcode.NULL: pc++; break; case Opcode.MESSAGING: pc = ByteCodeReader.readString(code, pc + 2); messagingTargetName = loadedString; m_MessagePompToMsghandler = true; bool isIgnoreObj = loadedString.Equals("env"); if (!isIgnoreObj) { if (tweenDataCached.tweenTarget != null) { if (!tweenDataCached.tweenTarget.name.Equals(messagingTargetName)) { tweenDataCached.tweenTarget = GameObject.Find(messagingTargetName); } } else { tweenDataCached.tweenTarget = GameObject.Find(messagingTargetName); } } tweenDataCached.paramTable = paramHash; break; case Opcode.NODE: m_PrevNodeName = m_CurrNodeName; pc = ByteCodeReader.readString(code, pc + 2); ViNoDebugger.Log("NODE", loadedString); m_CurrNodeName = loadedString; m_NodePcMap[loadedString] = pc; SetCurrentNodeToScriptEngine(); // Callback to ScriptBinder. scriptBinder.OnEnterNode(this); break; case Opcode.LOAD_RESOURCE: m_LoadedResourcePath = VirtualMachine.loadedTextLiteralString; m_LoadedResource = UnityWrapper.LoadResource(m_LoadedResourcePath); pc++; break; // TODO : Need to Test . case Opcode.PLAY_AUDIO_FROM_RESOURCE: m_LoadedResourcePath = VirtualMachine.loadedTextLiteralString; ISoundPlayer.Instance.PlayAudioClip(m_LoadedResource as AudioClip, m_LoadedResourcePath, ViNoConfig.prefsBgmVolume, 0f); m_LoadedResource = null; Resources.UnloadUnusedAssets(); pc++; break; case Opcode.INSTANTIATE_AS_GAMEOBJECT: if (m_LoadedResource != null) { string parentName = VirtualMachine.loadedTextLiteralString; UnityWrapper.InstantiateAsGameObject(m_LoadedResource, parentName); m_LoadedResource = null; Resources.UnloadUnusedAssets(); } else { Debug.LogError("Resource not loaded."); } pc++; break; case Opcode.DESTROY_OBJECT: string goName = VirtualMachine.loadedTextLiteralString; GameObject go = GameObject.Find(goName); // TODO : GO.Find is Slow . GameObject.Destroy(go); pc++; break; case Opcode.JUMP: // Jump to loadedString Node . ByteCodeReader.readString(code, pc + 2); GoToLabel(loadedString); ViNoDebugger.Log("NODE", "jump to :" + loadedString); break; case Opcode.IF: pc = ByteCodeReader.readString(code, pc + 2); string flagName = VirtualMachine.loadedString; Debug.Log("flag name :" + flagName); bool isOnOrOff = (code[pc] == 1) ? true : false; pc++; pc = ByteCodeReader.readString(code, pc + 1); string ifTarget = VirtualMachine.loadedString; Debug.Log("IF =>" + ifTarget); pc = ByteCodeReader.readString(code, pc + 1); string elseTarget = VirtualMachine.loadedString; Debug.Log("ELSE =>" + elseTarget); bool isFlagOn = ScenarioNode.Instance.flagTable.CheckFlagBy(flagName); if (isFlagOn == isOnOrOff) { Debug.Log("IF"); GoToLabel(ifTarget); } else { Debug.Log("ELSE"); GoToLabel(elseTarget); } break; // ----- Layer -----. #if false case Opcode.LAYOPT: GOOptionNode.Do(paramHash); pc++; break; #endif case Opcode.BEGIN_TRANSITION: UnityWrapper.BeginTransition(); pc++; break; case Opcode.END_TRANSITION: UnityWrapper.EndTransition(); pc++; break; case Opcode.SCENE_NODE: SceneData.SceneNodeData data = SceneCreator.CreateNodeData(paramHash); SceneCreator.Create(data); pc++; break; case Opcode.LOAD_SCENE: // bool destroy = ( code[ pc + 1 ] == 0 ) ? true : false ; // UnityWrapper.LoadScene( m_LoadedResource , destroy ); LoadSceneNode.Do(m_LoadedResource, paramHash); m_LoadedResource = null; Resources.UnloadUnusedAssets(); pc++; break; case Opcode.CLEAR_SCENE: GameObject advSceneRoot = ViNoSceneManager.Instance.theSavedPanel; bool immediateDestroy = false; SceneCreator.DestroyScene(advSceneRoot, immediateDestroy); pc++; break; /* case Opcode.PLAY_ANIMATION: * byte animationID = code[ pc + 1 ]; * ViNoAnimationManager.Instance.PlayAnimation( (int)animationID ); * pc+= 2; * break; * //*/ // ----- Message -----. case Opcode.BR: // m_TextBuilder.Append( "\n" ); pc++; break; //scriptBinder.BR( this ); pc++; break; case Opcode.CM: ClearMessage(); pc++; break; case Opcode.ER: AddToBacklog(); ClearTextBuilder(); if (m_MsgTargetTextBox != null) { m_MsgTargetTextBox.ClearMessage(); } else { Debug.LogWarning("Current Message Target Not Set."); } pc++; break; case Opcode.PRINT: scriptBinder.PRINT(this); pc++; break; case Opcode.CURRENT: TriggerMessageEvent("OnMessageTargetChanged", code[pc + 1], "", true); break; case Opcode.SET_TEXT: TriggerMessageEvent("OnSetText", code[pc + 1], VirtualMachine.loadedTextLiteralString, true); m_CurrentText = m_MessageEventData.message; break; case Opcode.HIDE_MESSAGE: TriggerMessageEvent("OnHideMessage", code[pc + 1], "", false); break; // ------ System Opcode -----. case Opcode.START_WAIT: m_ElapsedSec = 0f; if (!string.IsNullOrEmpty(loadedTextLiteralString)) { m_WaitSec = float.Parse(loadedTextLiteralString); } else { m_WaitSec = kWaitSec; } pc++; break; case Opcode.UPDATE_WAIT: // ViNoDebugger.Log( "VM" , "waiting ..."); m_ElapsedSec += Time.deltaTime; if (m_ElapsedSec > m_WaitSec) { pc++; } break; case Opcode.STOP: // Wait Until Player choosing from options . or reached to the end of a leaf node . // Nothing to do... break; case Opcode.END: ViNoEventManager.Instance.TriggerEvent("OnFinishScenario"); update = false; break; case Opcode.PLAY_SCENARIO: pc = ByteCodeReader.readString(code, pc + 2); string scenarioName = loadedString; GameObject scenarioObj = GOCache.SetActive(scenarioName, true); if (scenarioObj != null) { ScenarioNode s = scenarioObj.GetComponent <ScenarioNode>(); s.Play(); } break; case Opcode.FLAG_ON: if (ScenarioNode.Instance != null && ScenarioNode.Instance.flagTable != null) { ScenarioNode.Instance.flagTable.SetFlagBy(VirtualMachine.loadedTextLiteralString, true); } pc++; break; case Opcode.FLAG_OFF: if (ScenarioNode.Instance != null && ScenarioNode.Instance.flagTable != null) { ScenarioNode.Instance.flagTable.SetFlagBy(VirtualMachine.loadedTextLiteralString, false); } pc++; break; case Opcode.SELECTIONS: ISelectionsCtrl selCtrl = ISelectionsCtrl.Instance; if (selCtrl != null) { if (!selCtrl.IsActive()) { string title = VirtualMachine.loadedTextLiteralString; selCtrl.SetTitle(title); ISelectionsCtrl.Instance.ChangeActive(true); } } else { Debug.LogError("ISelectionsCtrl instance not found."); } pc++; break; case Opcode.LINK: ISelectionsCtrl.Instance.AddSelection(ref paramHash); pc++; break; case Opcode.WAIT_TOUCH: if (IScriptEngine.skip) { if (IScriptEngine.skipAlreadyPass && !VirtualMachine._ALREADY_PASS_THE_NODE) { return; } _SkipText( ); ISoundPlayer pl = ISoundPlayer.Instance; if (pl != null) { if (pl.IsPlayingVoice()) { pl.StopVoice(); } } m_CanTextProgress = true; return; } if (autoMode) { float dt = Time.deltaTime; m_TimeElapsed += dt; if (m_TimeElapsed > _AUTO_MODE_WAIT_TIME) { m_TimeElapsed = 0f; _SkipText(); } return; } m_CanTextProgress = true; break; // case Opcode.PLAY_BGM: // break; // -----Audio -----. case Opcode.PLAY_SOUND: byte soundCategory = code[pc + 1]; // 0: BGM 1:SE 2: VOICE. byte soundID = code[pc + 2]; UnityWrapper.PlaySound(soundCategory, soundID); if (soundCategory == 2) { SET_CURRENT_VOICE_ID(true, soundID); } pc += 3; break; case Opcode.STOP_SOUND: //TODO : pc++; break; case Opcode.STOP_VOICE: SET_CURRENT_VOICE_ID(false, 0); if (ISoundPlayer.Instance != null) { ISoundPlayer.Instance.StopVoice(); } pc++; break; default: ViNoDebugger.LogError("VM", "PC : " + pc); break; } }