/// <summary> Binary search for an object</summary> /// <param name="set_Renamed">The collection of <code>Ordered</code> objects. /// </param> /// <param name="ref_Renamed">The name to search for. /// </param> /// <returns> The index at which reference was found or is to be inserted. /// </returns> public static int Bsearch(ISortable set_Renamed, IOrdered ref_Renamed) { return(Bsearch(set_Renamed, ref_Renamed, set_Renamed.First(), set_Renamed.Last())); }
/// <summary> Binary search for an object</summary> /// <param name="set_Renamed">The collection of <code>Ordered</code> objects. /// </param> /// <param name="ref_Renamed">The name to search for. /// </param> /// <returns> The index at which reference was found or is to be inserted. /// </returns> public static int Bsearch(ISortable set_Renamed, IOrdered ref_Renamed) { return (Bsearch(set_Renamed, ref_Renamed, set_Renamed.First(), set_Renamed.Last())); }
/// <summary> This is a generic version of C.A.R Hoare's Quick Sort algorithm. /// This will handle Sortable objects that are already /// sorted, and Sortable objects with duplicate keys. /// <p> /// Equivalent to: /// <pre> /// QuickSort (sortable, sortable.first (), sortable.last ()); /// </pre> /// </summary> /// <param name="sortable">A <code>Sortable</code> object. /// </param> public static void QuickSort(ISortable sortable) { QuickSort(sortable, sortable.First(), sortable.Last()); }