/// <summary>
        /// 初始化加载器
        /// </summary>
        public void initializeSocketServer()
        {
            //读取配置

            m_Protocol = new  FixSizeProtocol(5);
            m_RequestHandlers = new List<IMsgHandler>();   
            m_RequestHandlers.Add(new ResponseHandler());

            m_RequestFilters = new List<IMsgFilter>();
           // m_RequestFilters.Add(new Protocol.RequestFilters.DateEcrptyFilter());
           // m_RequestFilters.Add(new Protocol.Handlers.ServerMarkFilter());
#if DEBUG
            m_ServerConfig = new ServerConfig();
            m_ServerConfig.BackLogCount = 5;
            m_ServerConfig.BufferSize = 1024;
            m_ServerConfig.MaxSessionCount = 10;
            m_ServerConfig.ServerIpAddress = "192.168.10.2";
            m_ServerConfig.ServerMode = ServerMode.UDP;
            m_ServerConfig.ServerPort = 6000;
            m_ServerConfig.SessionTimeout = 20*60;
            m_ServerConfig.ServerName = "ATONServer";
            m_ConnectFilterList = new List<IConnectFilter>();
#endif
            m_SocketServer = SocketServerFactory.CreateSocketServer(m_ServerConfig.ServerMode);
            m_SocketServer.initializeServer(m_ServerConfig, m_Protocol, m_ConnectFilterList, m_RequestFilters, m_RequestHandlers, new ConsoleLogger(LoggerLevelE.INFO));
        }