/// <summary> /// Initializes a new instance of the <see cref="T:ExitGames.Net.Sockets.PooledReceiver"/> class. /// </summary> /// <param name="receiver">The underlying receiver.</param> /// <param name="batchedSender">Indicates whether to expected message batches from the <see /// cref="T:ExitGames.Net.Sockets.PooledSender"/>. /// </param> public PooledReceiver(ISocketReceiver receiver, bool batchedSender) { Fiber.Start(); if (batchedSender) { receiveAction = new Action <ReceiveBuffer>(ProcessBufferBatched); } else { receiveAction = new Action <ReceiveBuffer>(ProcessBuffer); } this.receiver = receiver; this.receiver.Receive += new EventHandler <SocketReceiveEventArgs>(Receiver_OnReceive); }
public int connectXMPPAuth() { this.agent = Agent.getInstance(); // 소켓이 연결되고 사전 인증절차가 끝나면 스레드를 시작한다. // 소켓이 연결되면 서버로 부터 패킷을 받는 스레드 시작 (Call Event Handle) // 로그인 시도전 XMPP 사전 인증 절차를 거친다. if (!isAlreadyAuth) { if (startPreProcess() != ERRORCODE.SUCCESS) { return(ERRORCODE.LOGIN_FAIL); } } else { logwrite.write("connectXMPPAuth", "## Finesse Authentication is Already Success ##"); } logwrite.write("connectXMPPAuth", "## Finesse Authentication Success ##"); isAlreadyAuth = true; // XMPP 인증 완료 여부 flag // Finesse KeepAlive 체크 스레드 (굳이 스레드를 돌려야 할까..??) /* * finesseKeepAlive = new FinesseKeepAlive(sock, agent, this); * ThreadStart sendts = new ThreadStart(finesseKeepAlive.runThread); * Thread sendThread = new Thread(sendts); * sendThread.Start(); */ // Finesse XMPP 이벤트 받는 스레드 시작 finesseRecv = new FinesseReceiver(sock, finesseObj, agent, this); ThreadStart recvts = new ThreadStart(finesseRecv.runThread); Thread recvThread = new Thread(recvts); recvThread.Start(); // callConnectionEvent(); // Connection 성공 이벤트 전달 return(ERRORCODE.SUCCESS); }
public SocketAuthenLogic(ISocketSender sender, ISocketReceiver receiver) { _sender = sender; _receiver = receiver; }
/// <summary> /// Initializes a new instance of the <see /// cref="T:ExitGames.Diagnostics.Monitoring.CounterSampleReceiver"/> class. /// </summary> /// <param name="receiver">The receiver.</param> public CounterSampleReceiver(ISocketReceiver receiver) { this.receiver = receiver; this.receiver.Receive += new EventHandler <SocketReceiveEventArgs>(OnReceive); }
public SocketBusinessLogic(ISocketSender sender, ISocketReceiver receiver) { _sender = sender; _receiver = receiver; }