Exemple #1
0
    private GameObject SpawnWithTail(GameObject headPrototype, GameObject tailPrototype, int tailsCount, bool isNeedToUpdateUI = false)
    {
        GameObject head = Instantiate(headPrototype);

        head.transform.position = LevelManager.RandomFieldPosition;
        ISnake headController = head.GetComponent <ISnake>();

        for (int i = 0; i < tailsCount; i++)
        {
            GameObject tail = Instantiate(tailPrototype);
            headController.AddTail(tail);
            if (isNeedToUpdateUI)
            {
                ReferenceContainer.UiManager.UpdateLengthText(headController.TailsLength + 1);
            }
        }

        return(head);
    }