public override void SetUpReference() { ISmoothLooker looker = smoothLookerAdaptor.GetSmoothLooker(); IPlayerCharacterLookAtTarget lookAtTarget = GetLookAtTarget(); lookAtTarget.SetSmoothLooker(looker); lookAtTarget.SetDirection(new Vector3(0f, 0f, 1f)); }
// public void SetReady(){ // thisIsReady = true; // } // bool thisIsReady = false; public override void SetUpReference() { ISmoothLooker looker = GetSmoothLooker(); if (lookAtTarget != null) { looker.SetLookAtTarget(lookAtTarget); LookAt(lookAtTarget.GetPosition()); } }
public override void SetUpReference() { base.SetUpReference(); ISmoothLooker looker = thisSmoothLookerAdaptor.GetSmoothLooker(); thisFlyingTarget.SetSmoothLooker(looker); thisFlyingTarget.SetFlyingTargetReserve(thisFlyingTargetReserve); thisSmoothLookerAdaptor.SetUpReference(); }
public ConstArg( IProcessManager processManager, IPlayerCharacterLookAtTarget lookAtTarget, ISmoothLooker smoothLooker, int processOrder ) : base( processManager ) { thisLookAtTarget = lookAtTarget; thisSmoothLooker = smoothLooker; thisProcessOrder = processOrder; }
public IPlayerCharacterLookAtTargetMotionProcess CreateLookAtTargetMotionProcess( IPlayerCharacterLookAtTarget lookAtTarget, ISmoothLooker smoothLooker, int processOrder ) { PlayerCharacterLookAtTargetMotionProcess.IConstArg arg = new PlayerCharacterLookAtTargetMotionProcess.ConstArg( thisProcessManager, lookAtTarget, smoothLooker, processOrder ); return(new PlayerCharacterLookAtTargetMotionProcess(arg)); }
public ISmoothLookProcess CreateSmoothLookProcess( ISmoothLooker smoothLooker, IMonoBehaviourAdaptor lookAtTarget, float smoothCoefficient, int processOrder ) { SmoothLookProcess.IConstArg arg = new SmoothLookProcess.ConstArg( thisProcessManager, lookAtTarget, smoothLooker, smoothCoefficient, processOrder ); return(new SmoothLookProcess(arg)); }
public ConstArg( IProcessManager processManager, IMonoBehaviourAdaptor target, ISmoothLooker looker, float smoothCoefficient, int processOrder ) : base( processManager ) { thisTarget = target; thisSmoothLooker = looker; thisSmoothCoefficient = smoothCoefficient; thisProcessOrder = processOrder; }
public void SetSmoothLooker(ISmoothLooker looker) { thisCameraPivotSmoothLooker = looker; }
public override void SetUpReference() { ISmoothLooker looker = cameraPivotSmoothLookerAdaptor.GetSmoothLooker(); thisWaypointEvent.SetSmoothLooker(looker); }
public void SetSmoothLooker(ISmoothLooker looker) { thisSmoothLooker = looker; }
void StartCameraSmoothLook() { ISmoothLooker looker = camSmoothLookerAdaptor.GetSmoothLooker(); looker.StartSmoothLook(); }
void StartCameraPivotSmoothLook() { ISmoothLooker cameraPivotSmoothLooker = cameraPivotSmoothLookerAdaptor.GetSmoothLooker(); cameraPivotSmoothLooker.StartSmoothLook(); }