void ITimeUpdatable.Update() { _dayTimeUpdatable.Update(); var slime = _farmPerformance.SlimePerFrame; _slimeIncreasable.Increase(slime); if (slime == 0 || _deltaTime <= 2f) { _deltaTime += 0.5f; return; } _deltaTime = 0; _indexIncrement.Increment(); }
void IClickSlimeUseCase.Click() { // フィーバーとかあるかも _slimeIncreasable.Increase(1); _indexIncrement.Increment(); }