private void SetSkillController(SkillData skillData, GameObject gameobject, ref ISkillController skillController, Transform owner , string TeamId, Direction direction, Vector3 SkillFrameEventpos) { if (string.IsNullOrEmpty(skillData.id)) { return; } // 基本参数 skillController.TeamId = TeamId; skillController.Owner = owner.gameObject; // 设置位置 add by TangJian 2019/4/20 12:25 gameobject.transform.parent = skillData.parentType == FrameEventInfo.ParentType.Parent ? owner.parent : owner; gameobject.transform.localPosition = owner.transform.localPosition + new Vector3(skillData.pos.x * getDirectionInt(direction), skillData.pos.y, skillData.pos.z) + new Vector3(SkillFrameEventpos.x * getDirectionInt(direction), SkillFrameEventpos.y, SkillFrameEventpos.z); // 设置方向 add by TangJian 2019/4/20 12:25 skillController.Direction = direction; // 速度 add by TangJian 2018/04/13 20:10:56 skillController.Speed = new Vector3(skillData.speed.x * getDirectionInt(direction), skillData.speed.y, skillData.speed.z); skillController.InitSkill(skillData); }
public static void Initialize(TestContext context) { testHelpers = new TestHelpers(); skillController = new SkillController(); userController = new UserController(); testHelpers.ClearData(); testHelpers.InsertTestData(); }
public override void SetObject(IObject obj) { base.SetObject(obj); mMaxAttackCount = obj.GetProperty("AttackActionCount").GetInt(); animator = obj.mGameObject.GetComponent <Animator>(); my_AttackCtrl = animator.GetBehaviour <IAttackController>(); my_BackCtrl = animator.GetBehaviour <BackController>(); my_SkillCtrl = animator.GetBehaviour <ISkillController>(); my_SwoonCtrl = animator.GetBehaviour <SwoonController>(); mFloatController = animator.GetBehaviour <FloatController>(); mSkillComponent = obj.GetComponent <SkillComponent>(); }
public ISkillController UseSkill_Single(SkillData skillData, Transform owner , string TeamId, Direction direction, Vector3 SkillFrameEventpos) { GameObject gameobject = GameObjectManager.Instance.Spawn("SkillPrefab"); if (string.IsNullOrEmpty(skillData.componentTypeName)) { return(null); } System.Type type = System.Type.GetType(skillData.componentTypeName); ISkillController skillController = gameobject.AddComponent(type) as ISkillController; SetSkillController(skillData, gameobject, ref skillController, owner, TeamId, direction, SkillFrameEventpos); return(skillController); }
public ISkillController UseSkill(string id, Transform owner, string TeamId , Direction direction, Vector3 SkillFrameEventpos , FrameEventInfo.RoleSkillFrameEventData.SkillActionType skillActionType = FrameEventInfo.RoleSkillFrameEventData.SkillActionType.Default) { if (GetSkillData(id) is SkillData skill) { ISkillController retSkillController = UseSkill(skill, owner, TeamId, direction, SkillFrameEventpos, skillActionType); // 自己释放的技能忽略自己 retSkillController.SetIgnoreList(new List <int>() { owner.gameObject.GetHashCode() }); return(retSkillController); } Debug.Log("找不到skilldata"); return(null); }
public void SetSpecialSkill(int skillId, int type) { if (animator.GetInteger("Skill") != 4) { i_SpecialSkillIndex = 0; animator.SetInteger("Skill", 4); } i_SpecialSkillIndex++; animator.SetInteger("SpecialSkillIndex", i_SpecialSkillIndex); //设置播放的动作普通攻击; ISkillController skillController = animator.GetBehaviour <ISkillController>(); if (skillController != null) { //skillController.iSkillId = skillId; } }
public System.Collections.IEnumerator TestAnimEffect(int times, float interval, string TeamId, Transform transform, Vector3 pos, Direction direction) { //var playerObject = GameObject.Find("Player1"); //RoleController roleController = playerObject.GetComponent<RoleController>(); for (int i = 0; i < times; i++) { ISkillController skillController = SkillManager.Instance.UseSkill(currSkillData, transform, TeamId, direction, pos); if (roleTarget == null) { var roleTranformList = transform.parent.GetChidrenLayer("Role"); if (roleTranformList != null && roleTranformList.Count > 1) { roleTarget = roleTranformList[0].gameObject; if (roleTarget.tag == "Player1") { roleTarget = roleTranformList[1].gameObject; } } } if (roleTarget != null) { skillController.FlyTo(roleTarget.transform.position); } float time = 0; while (time < interval) { time += Time.deltaTime; yield return(0); } } yield return(0); }
public SkillController() { skillController = new SkillControllerLogic(); }
public UserController() { usersAccess = new UsersAccess(); skillController = new SkillController(); applicationController = new ApplicationController(); }