public void Setup() { var go = new GameObject("TestObject"); m_SkinnedSprite = Resources.Load <Sprite>("bird"); m_SpriteSkin = go.AddComponent <SpriteSkin>(); m_SpriteSkin.spriteRenderer.sprite = m_SkinnedSprite; m_SpriteSkin.CreateBoneHierarchy(); m_SkeletonView = Substitute.For <ISkeletonView>(); m_SkeletonView.hotBoneID.Returns(x => m_HotBoneID); m_SkeletonView.hoveredBoneID.Returns(x => m_HoveredBoneID); m_SkeletonView.hoveredBodyID.Returns(x => m_HoveredBodyID); m_SkeletonView.hoveredJointID.Returns(x => m_HoveredJointID); m_SkeletonView.hoveredTailID.Returns(x => m_HoveredTailID); m_SkeletonView.IsActionHot(Arg.Any <SkeletonAction>()).Returns(x => m_HotAction == (SkeletonAction)x[0]); m_SkeletonView.CanLayout().Returns(x => true); m_Undo = Substitute.For <IUndo>(); m_BoneGizmoToggle = Substitute.For <IBoneGizmoToggle>(); m_BoneGizmoToggle.enableGizmos.Returns(x => true); m_BoneGizmoController = new BoneGizmoController(m_SkeletonView, m_Undo, m_BoneGizmoToggle); m_HotBoneID = 0; m_HoveredBodyID = 0; m_HoveredBoneID = 0; m_HoveredJointID = 0; m_HoveredTailID = 0; m_HotAction = SkeletonAction.None; }
private void PrepareBones() { if (!view.CanLayout()) { return; } if (view.IsActionHot(SkeletonAction.None)) { m_CachedBones.Clear(); } m_BoneData.Clear(); foreach (var skinComponent in m_SkinComponents) { if (skinComponent == null) { continue; } PrepareBones(skinComponent); } }