private void UpdateSkeleton(KinectV2::Microsoft.Kinect.Body body, ISkeleton newSkeleton)
 {
     foreach (KeyValuePair<JointType, KinectV2::Microsoft.Kinect.JointType> jointMapping in mapping)
     {
         var joint = new OrientedJoint
         {
             JointType = jointMapping.Key,
             Point = ToVec3(body.Joints[jointMapping.Value].Position),
             Orientation = ToVec4(body.JointOrientations[jointMapping.Value].Orientation),
             Valid = body.Joints[jointMapping.Value].TrackingState == KinectV2::Microsoft.Kinect.TrackingState.Tracked
         };
         newSkeleton.UpdateSkeleton(joint.JointType, joint);
     }
 }