protected bool MoveOrRotateOrDig(ISimulationWorld isw, KeyValuePair <int, int> where) {// nie chce mi sie obrotu zrobic do kopania.. Tile t = isw.GetMap().GetTile(where.Key, where.Value); if (t.TileType == TileType.Wall) {// destroy wall nie ma zabawy z regionami if (this.IsMoveOrRotate(where)) { isw.GetMap().DestroyWall(t); } return(false); } return(MoveOrRotate(where)); }
protected void MoveRandomly(ISimulationWorld isw) { randomMovementCount++; if (randomMovementCount < currentTrail.Count) { if ((this.Position.X == currentTrail[randomMovementCount].Key) && (this.Position.Y == currentTrail[randomMovementCount].Value)) { randomMovementCount++; } } if ((randomMovementCount >= currentTrail.Count) || (randomDestination.X < 0)) { randomMovementCount = 0; randomDestination = new Position(isw.GetMap().GetRandomIndoorOrOutdoorTile().Position); currentTrail = Astar.Search(new KeyValuePair <int, int>(this.Position.X, this.Position.Y), new KeyValuePair <int, int>(randomDestination.X, randomDestination.Y), new AstarOtherObject()); } if (currentTrail == null) { randomDestination.X = -1; return; } if (currentTrail.Count <= 1) { randomDestination.X = -1; return; } if (!MoveOrRotate(currentTrail[randomMovementCount])) { randomMovementCount--; } if (randomMovementCount >= 10) { randomDestination.X = -1; } }
/* * private int GetPointIndex(int x, int y) * { * LIList<PointWithIntensity>.Enumerator e = points.GetEnumerator(); * int i = 0; * while (e.MoveNext()) * { * Tile t = e.Current.Tile; * if (t.Position.X == x && t.Position.Y == y) * return i; * i++; * } * return -1; * } */ public override bool Maintain(ISimulationWorld isw) { LinkedListNode <PointWithIntensity> msg = points.First; LinkedListNode <PointWithIntensity> msgT; while (msg != null) { if (--msg.Value.Intensity <= 0) { isw.GetMap().RemoveMessage(this.GetMessageType, msg.Value.Tile.Position); msg.Value.Tile.messages.Remove(this); msgT = msg; msg = msg.Next; points.Remove(msgT); } else { msg = msg.Next; } } return(true); }
public void Spread(ISimulationWorld isw, Position point, int intensity) { int radius = AntHillConfig.messageRadius, radius2 = radius * radius; int i2, j2; Map map = isw.GetMap(); Tile t; Position p; for (int i = -radius; i <= radius; i++) { i2 = i * i; for (int j = -radius; j <= radius; j++) { j2 = j * j; if (i2 + j2 <= radius2) { p = new Position(i + point.X, j + point.Y); if (map.IsInside(p)) {// czy wogole w srodku t = map.GetTile(p); if (t.TileType == TileType.Wall) { continue; } if (!t.messages.Contains(this)) {// nie ma w danym tile - wrzucamy t.messages.AddLast(this); this.points.AddLast(new PointWithIntensity(t, intensity)); //update map map.AddMessage(this.GetMessageType, p); } } } } } }
public override bool Maintain(ISimulationWorld isw) { if (--timeToLive < 0) { isw.DeleteRain(); return(false); } LIList <Food> lFood = isw.GetVisibleFood(this); LIList <Ant> lAnt = isw.GetVisibleAnts(this); LIList <Spider> lSpider = isw.GetVisibleSpiders(this); LIList <Message> lMessage = isw.GetVisibleMessages(this); while (lFood.Count > 0) { isw.DeleteFood(lFood.First.Value); lFood.RemoveFirst(); } while (lAnt.Count > 0) { isw.DeleteAnt(lAnt.First.Value); lAnt.RemoveFirst(); } while (lSpider.Count > 0) { isw.DeleteSpider(lSpider.First.Value); lSpider.RemoveFirst(); } Map map = isw.GetMap(); if (lMessage != null) { LinkedListNode <Message> enumMsg = lMessage.First; LinkedListNode <PointWithIntensity> enumPwI, enumPwItemp; while (enumMsg != null) { enumPwI = enumMsg.Value.Points.First; while (enumPwI != null) { if (IsRainOver(enumPwI.Value.Position)) { map.RemoveMessage(enumMsg.Value.GetMessageType, enumPwI.Value.Position); enumPwItemp = enumPwI; enumPwI = enumPwI.Next; enumMsg.Value.Points.Remove(enumPwItemp); } else { enumPwI = enumPwI.Next; } } enumMsg = enumMsg.Next; } } // Rain is always on the map for (int i = 0; i < AntHillConfig.rainWidth; i++) // && i+this.Position.X < map.Width; i++) { for (int j = 0; j < AntHillConfig.rainWidth; j++) // && j+this.Position.Y < map.Height; j++) { map.GetTile(this.Position.X + i, this.Position.Y + j).messages.Clear(); } } return(true); }
public void Dig(ISimulationWorld isw, Position pos) { isw.GetMap().DestroyWall(isw.GetMap().GetTile(pos)); }