public static BasicGameCommand GetBasicGameCommand(this ISimpleGame payLoad, string commandName)
        {
            string functionName = $"Can{commandName}";

            functionName = functionName.Replace("Async", "");
            MethodInfo?method = payLoad.GetPrivateMethod(commandName);

            if (method == null)
            {
                Type type = payLoad.GetType();
                throw new BasicBlankException($"Method with the name of {commandName} was not found  Type was {type.Name}");
            }
            MethodInfo?      fun = payLoad.GetPrivateMethod(functionName);
            BasicGameCommand output;

            if (fun != null)
            {
                output = new BasicGameCommand(payLoad, method, canExecuteM: fun, payLoad.CommandContainer);
            }
            else
            {
                PropertyInfo?pp = payLoad.GetPrivateProperty(functionName);
                output = new BasicGameCommand(payLoad, method, canExecute: pp, payLoad.CommandContainer);
            }
            return(output);
        }
Exemple #2
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        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            _spriteBatch = new SpriteBatch(GraphicsDevice);

            // UNCOMMENT THE GAME HERE

            _game = new TopDown(Window, Content);
            //_game = new SurfingGame(Window, Content);
            //_game = new RpgGame(Window, Content);
            //_game = new TwitchGame(Window, Content);

            if (IsNetworkGame)
            {
                _broadcastClient = new BroadcastClient();
            }
        }
Exemple #3
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 /// <summary>
 ///
 /// </summary>
 /// <param name="dispString">String to display in GameOverWindow.</param>
 /// <param name="invokedBy">The window implementing ISimpleGame that called this constructor.</param>
 public GameOverWindow(string dispString, ISimpleGame invokedBy)
 {
     this.invokedBy = invokedBy;
     InitializeComponent();
     EndTextBlock.Text = dispString;
 }