public static ISignalProcessor GetSignalProcessor(this Vessel v) { RTLog.Notify("GetSignalProcessor({0}): Check", v.vesselName); ISignalProcessor result = null; if (v.loaded && v.parts.Count > 0) { var partModuleList = v.Parts.SelectMany(p => p.Modules.Cast <PartModule>()).Where(pm => pm.IsSignalProcessor()).ToList(); // try to look for a moduleSPU result = partModuleList.FirstOrDefault(pm => pm.moduleName == "ModuleSPU") as ISignalProcessor ?? partModuleList.FirstOrDefault() as ISignalProcessor; } else { var protoPartList = v.protoVessel.protoPartSnapshots.SelectMany(x => x.modules).Where(ppms => ppms.IsSignalProcessor()).ToList(); // try to look for a moduleSPU on a unloaded vessel var protoPartProcessor = protoPartList.FirstOrDefault(ppms => ppms.moduleName == "ModuleSPU") ?? protoPartList.FirstOrDefault(); // convert the found protoPartSnapshots to a ProtoSignalProcessor if (protoPartProcessor != null) { result = new ProtoSignalProcessor(protoPartProcessor, v); } } return(result); }
/// <summary> /// Registers a signal processor for the vessel. /// </summary> /// <param name="vessel">The vessel.</param> /// <param name="spu">The signal processor.</param> /// <returns>Guid key under which the signal processor was registered.</returns> public Guid Register(Vessel vessel, ISignalProcessor spu) { RTLog.Notify("SatelliteManager: Register({0})", spu); var key = vessel.id; if (!_loadedSpuCache.ContainsKey(key)) { UnregisterProto(vessel.id); _loadedSpuCache[key] = new List <ISignalProcessor>(); } // Add if non duplicate var signalProcessor = _loadedSpuCache[key].Find(x => x == spu); if (signalProcessor != null) { return(key); } _loadedSpuCache[key].Add(spu); // Create a new satellite if it's the only loaded signal processor. if (_loadedSpuCache[key].Count != 1) { return(key); } _satelliteCache[key] = new VesselSatellite(_loadedSpuCache[key]); OnRegister(_satelliteCache[key]); return(key); }
public void OpenFlightComputer(ISignalProcessor sp) { if (sp.FlightComputer != null) { (new FlightComputerWindow(sp.FlightComputer)).Show(); } }
/// <summary>Flight Computer constructor.</summary> /// <param name="s">A signal processor (most probably a <see cref="ModuleSPU"/> instance.)</param> public FlightComputer(ISignalProcessor s) { SignalProcessor = s; Vessel = s.Vessel; SanctionedPilots = new List <Action <FlightCtrlState> >(); LastTarget = TargetCommand.WithTarget(null); var attitude = AttitudeCommand.Off(); _activeCommands[attitude.Priority] = attitude; //Use http://www.ni.com/white-paper/3782/en/ to fine-tune PIDController = new PIDController(PIDKp, PIDKi, PIDKd, 1.0, -1.0, true); PIDController.SetVessel(Vessel); GameEvents.onVesselChange.Add(OnVesselChange); GameEvents.onVesselSwitching.Add(OnVesselSwitching); GameEvents.onGameSceneSwitchRequested.Add(OnSceneSwitchRequested); RoverComputer = new RoverComputer(this, RoverPIDKp, RoverPIDKi, RoverPIDKd); RoverComputer.SetVessel(Vessel); // Add RT listeners from KSP Autopilot StockAutopilotCommand.UIreference = GameObject.FindObjectOfType <VesselAutopilotUI>(); for (var index = 0; index < StockAutopilotCommand.UIreference.modeButtons.Length; index++) { var buttonIndex = index; // prevent compiler optimisation from assigning static final index value StockAutopilotCommand.UIreference.modeButtons[index].onClick.AddListener(delegate { StockAutopilotCommand.AutopilotButtonClick(buttonIndex, this); }); // bad idea to use RemoveAllListeners() since no easy way to re-add the original stock listener to onClick } }
/// <summary> /// Registers a signal processor for the vessel. /// </summary> /// <param name="vessel">The vessel.</param> /// <param name="spu">The signal processor.</param> /// <returns>Guid key under which the signal processor was registered.</returns> public Guid Register(Vessel vessel, ISignalProcessor spu) { Guid key = vessel.protoVessel.vesselID; RTUtil.Log("SatelliteManager: Register {0}, {1} ", key, spu.Vessel.vesselName); // Unregister any unloaded proto-satellites if necessary. if (!mLoadedSpuCache.ContainsKey(key)) { UnregisterProto(vessel.id); mLoadedSpuCache[key] = new List <ISignalProcessor>(); } // Add if non duplicate ISignalProcessor instance = mLoadedSpuCache[key].Find(x => x == spu); if (instance == null) { mLoadedSpuCache[key].Add(spu); // Create a new satellite if it's the only loaded signal processor. if (mLoadedSpuCache[key].Count == 1) { mSatelliteCache[key] = new VesselSatellite(mLoadedSpuCache[key]); OnRegister(mSatelliteCache[key]); } } return(key); }
/// <summary> /// Registers a signal processor for the vessel. /// </summary> /// <param name="vessel">The vessel.</param> /// <param name="spu">The signal processor.</param> /// <returns>Guid key under which the signal processor was registered.</returns> public Guid Register(Vessel vessel, ISignalProcessor spu) { Guid key = vessel.id; RTLog.Notify("SatelliteManager: Register({0})", spu); if (!mLoadedSpuCache.ContainsKey(key)) { UnregisterProto(vessel.id); mLoadedSpuCache[key] = new List <ISignalProcessor>(); } // Add if non duplicate ISignalProcessor instance = mLoadedSpuCache[key].Find(x => x == spu); if (instance == null) { mLoadedSpuCache[key].Add(spu); // Create a new satellite if it's the only loaded signal processor. if (mLoadedSpuCache[key].Count == 1) { mSatelliteCache[key] = new VesselSatellite(mLoadedSpuCache[key]); OnRegister(mSatelliteCache[key]); } } return(key); }
/// <summary> /// Unregisters the specified signal processor. /// </summary> /// <param name="key">The key the signal processor was registered under.</param> /// <param name="spu">The signal processor.</param> public void Unregister(Guid key, ISignalProcessor spu) { RTUtil.Log("SatelliteManager: Unregister {0}", key); // Return if nothing to unregister. if (!mLoadedSpuCache.ContainsKey(key)) { return; } // Find instance of the signal processor. int instance_id = mLoadedSpuCache[key].FindIndex(x => x == spu); if (instance_id != -1) { // Remove satellite if no signal processors remain. if (mLoadedSpuCache[key].Count == 1) { if (mSatelliteCache.ContainsKey(key)) { VesselSatellite sat = mSatelliteCache[key]; OnUnregister(sat); mSatelliteCache.Remove(key); } mLoadedSpuCache[key].RemoveAt(instance_id); mLoadedSpuCache.Remove(key); RegisterProto(spu.Vessel); } else { mLoadedSpuCache[key].RemoveAt(instance_id); } } }
public ProgcomUnit(ISignalProcessor s) { mSignalProcessor = s; mCPU = CreateCPU(); mAssembler = CreateAssembler(); IO = new ProgcomIO(this, 32, null); }
public ProgcomUnit(ISignalProcessor s) { mSignalProcessor = s; mCPU = CreateCPU(); mAssembler = CreateAssembler(); IO = new ProgcomIO(this, 32, null); }
public FlightComputer(ISignalProcessor s) { SignalProcessor = s; Vessel = s.Vessel; SanctionedPilots = new List<Action<FlightCtrlState>>(); Enqueue(TargetCommand.WithTarget(FlightGlobals.fetch.VesselTarget), true); Enqueue(AttitudeCommand.Off(), true); }
public FlightComputer(ISignalProcessor s) { mSignalProcessor = s; mPreviousCtrl.CopyFrom(s.Vessel.ctrlState); mAttachedVessel = s.Vessel; mLegacyComputer = new Legacy.FlightComputer(); mRoverComputer = new RoverComputer(s.Vessel); Bifrost = new BifrostUnit(s); }
public FlightComputer(ISignalProcessor s) { SignalProcessor = s; Vessel = s.Vessel; SanctionedPilots = new List<Action<FlightCtrlState>>(); var target = TargetCommand.WithTarget(FlightGlobals.fetch.VesselTarget); mActiveCommands[target.Priority] = target; var attitude = AttitudeCommand.Off(); mActiveCommands[attitude.Priority] = attitude; }
public BifrostUnit(ISignalProcessor s) { mSignalProcessor = s; mCPU = new BifrostCPUWorker(); Keyboard = new GenericKeyboard(); Clock = new GenericClock(); Monitor = new LEM1802(); mCPU.CPU.ConnectDevice(Keyboard); mCPU.CPU.ConnectDevice(Clock); mCPU.CPU.ConnectDevice(Monitor); }
public BifrostUnit(ISignalProcessor s) { mSignalProcessor = s; mCPU = new BifrostCPUWorker(); Keyboard = new GenericKeyboard(); Clock = new GenericClock(); Monitor = new LEM1802(); mCPU.CPU.ConnectDevice(Keyboard); mCPU.CPU.ConnectDevice(Clock); mCPU.CPU.ConnectDevice(Monitor); }
public FlightComputer(ISignalProcessor s) { SignalProcessor = s; Vessel = s.Vessel; SanctionedPilots = new List <Action <FlightCtrlState> >(); var target = TargetCommand.WithTarget(FlightGlobals.fetch.VesselTarget); mActiveCommands[target.Priority] = target; var attitude = AttitudeCommand.Off(); mActiveCommands[attitude.Priority] = attitude; }
void ExecuteFilter(ISignalProcessor <IsgTimeImageSignalSource, IsgTimeImageSignalSource> processor) { //Get a copy of the selected image and create new image, that can be operated on var imageSource = new IsgTimeImageSignalSource(Image.BitmapImage2Bitmap()); //Use the selected filter on the image IsgTimeImageSignalSource res = processor.Process(imageSource); //Change the image in the view Image = BitmapToImageSource(res.Image); //dispose the copied image imageSource.Image.Dispose(); }
public void SetUp() { _signal1 = new Signal { Readouts = new List <double> { 1.5, 3, 5.5 } }; _signal2 = new Signal { Readouts = new List <double> { 1.5, -0.5, 2.5, -1 } }; _subject = new SignalProcessor(); }
public FlightComputer(ISignalProcessor s) { SignalProcessor = s; Vessel = s.Vessel; SanctionedPilots = new List <Action <FlightCtrlState> >(); pid = new PIDControllerV2(0, 0, 0, 1, -1); initPIDParameters(); lastAct = Vector3d.zero; var target = TargetCommand.WithTarget(FlightGlobals.fetch.VesselTarget); mActiveCommands[target.Priority] = target; var attitude = AttitudeCommand.Off(); mActiveCommands[attitude.Priority] = attitude; }
public FlightComputer(ISignalProcessor s) { SignalProcessor = s; Vessel = s.Vessel; SanctionedPilots = new List<Action<FlightCtrlState>>(); pid = new PIDControllerV2(0, 0, 0, 1, -1); initPIDParameters(); lastAct = Vector3d.zero; var attitude = AttitudeCommand.Off(); mActiveCommands[attitude.Priority] = attitude; GameEvents.onVesselChange.Add(OnVesselChange); mRoverComputer = new RoverComputer(); mRoverComputer.SetVessel(Vessel); }
public FlightComputer(ISignalProcessor s) { SignalProcessor = s; Vessel = s.Vessel; SanctionedPilots = new List <Action <FlightCtrlState> >(); pid = new PIDControllerV2(0, 0, 0, 1, -1); initPIDParameters(); lastAct = Vector3d.zero; var attitude = AttitudeCommand.Off(); mActiveCommands[attitude.Priority] = attitude; GameEvents.onVesselChange.Add(OnVesselChange); mRoverComputer = new RoverComputer(); mRoverComputer.SetVessel(Vessel); }
/// <summary> /// Unregisters the specified signal processor. /// </summary> /// <param name="key">The key the signal processor was registered under.</param> /// <param name="spu">The signal processor.</param> public void Unregister(Guid key, ISignalProcessor spu) { RTLog.Notify("SatelliteManager: Unregister({0})", spu); // Return if nothing to unregister. if (!_loadedSpuCache.ContainsKey(key)) { return; } // Find instance of the signal processor. var instanceId = _loadedSpuCache[key].FindIndex(x => x == spu); if (instanceId == -1) { return; } // Remove satellite if no signal processors remain. if (_loadedSpuCache[key].Count == 1) { if (_satelliteCache.ContainsKey(key)) { VesselSatellite sat = _satelliteCache[key]; OnUnregister(sat); _satelliteCache.Remove(key); } _loadedSpuCache[key].RemoveAt(instanceId); _loadedSpuCache.Remove(key); // search vessel by id var vessel = RTUtil.GetVesselById(key); if (vessel != null) { // trigger the onRails on more time // to re-register the satellite as a protoSat OnVesselOnRails(vessel); } } else { _loadedSpuCache[key].RemoveAt(instanceId); } }
/// <summary>Flight Computer constructor.</summary> /// <param name="s">A signal processor (most probably a <see cref="ModuleSPU"/> instance.)</param> public FlightComputer(ISignalProcessor s) { SignalProcessor = s; Vessel = s.Vessel; SanctionedPilots = new List<Action<FlightCtrlState>>(); pid = new PIDControllerV3(Vector3d.zero, Vector3d.zero, Vector3d.zero, 1, -1); setPIDParameters(); lastAct = Vector3d.zero; LastTarget = TargetCommand.WithTarget(null); var attitude = AttitudeCommand.Off(); _activeCommands[attitude.Priority] = attitude; GameEvents.onVesselChange.Add(OnVesselChange); GameEvents.onVesselSwitching.Add(OnVesselSwitching); GameEvents.onGameSceneSwitchRequested.Add(OnSceneSwitchRequested); RoverComputer = new RoverComputer(); RoverComputer.SetVessel(Vessel); }
/// <summary>Flight Computer constructor.</summary> /// <param name="s">A signal processor (most probably a <see cref="ModuleSPU"/> instance.)</param> public FlightComputer(ISignalProcessor s) { SignalProcessor = s; Vessel = s.Vessel; SanctionedPilots = new List <Action <FlightCtrlState> >(); pid = new PIDControllerV3(Vector3d.zero, Vector3d.zero, Vector3d.zero, 1, -1); setPIDParameters(); lastAct = Vector3d.zero; LastTarget = TargetCommand.WithTarget(null); var attitude = AttitudeCommand.Off(); _activeCommands[attitude.Priority] = attitude; GameEvents.onVesselChange.Add(OnVesselChange); GameEvents.onVesselSwitching.Add(OnVesselSwitching); GameEvents.onGameSceneSwitchRequested.Add(OnSceneSwitchRequested); RoverComputer = new RoverComputer(); RoverComputer.SetVessel(Vessel); }
/// <summary> /// Registers a protosatellite compiled from the unloaded vessel data. /// </summary> /// <param name="vessel">The vessel.</param> public void RegisterProto(Vessel vessel) { Guid key = vessel.protoVessel.vesselID; RTUtil.Log("SatelliteManager: RegisterProto {0} ", vessel.vesselName); // Return if there are still signal processors loaded. if (mLoadedSpuCache.ContainsKey(vessel.id)) { return; } ISignalProcessor spu = vessel.GetSignalProcessor(); if (spu != null) { List <ISignalProcessor> protos = new List <ISignalProcessor>(); protos.Add(spu); mSatelliteCache[key] = new VesselSatellite(protos); OnRegister(mSatelliteCache[key]); } }
/// <summary> /// Registers a protosatellite compiled from the unloaded vessel data. /// </summary> /// <param name="vessel">The vessel.</param> public void RegisterProto(Vessel vessel) { Guid key = vessel.protoVessel.vesselID; RTLog.Notify("SatelliteManager: RegisterProto({0}, {1})", vessel.vesselName, key); // Return if there are still signal processors loaded. if (mLoadedSpuCache.ContainsKey(vessel.id)) { mLoadedSpuCache.Remove(vessel.id); } ISignalProcessor spu = vessel.GetSignalProcessor(); if (spu != null) { var protos = new List <ISignalProcessor> { spu }; mSatelliteCache[key] = new VesselSatellite(protos); OnRegister(mSatelliteCache[key]); } }
///<summary>Called when loading control to subscribe a given control for signal processing.</summary> public static bool SubscribeSignalProcessor(ISignalProcessor sigProcessor) { //No need to check RemotingRole; no call to db. if (sigProcessor is Form) { ((Form)sigProcessor).FormClosed += delegate { _listISignalProcessors.Remove(sigProcessor); }; } else if (sigProcessor is Window) { ((Window)sigProcessor).Closed += delegate { _listISignalProcessors.Remove(sigProcessor); }; } else { return(false); } _listISignalProcessors.Add(sigProcessor); return(true); }
public SignalManager(ISignalProcessor signalProcessor) { _signalProcessor = signalProcessor; }
public void OpenFlightComputer(ISignalProcessor sp) { if (sp.FlightComputer != null) { (new FlightComputerWindow(sp.FlightComputer)).Show(); } }
public FlightComputer(ISignalProcessor s) { SignalProcessor = s; Vessel = s.Vessel; SanctionedPilots = new List<Action<FlightCtrlState>>(); pid = new PIDControllerV2(0, 0, 0, 1, -1); initPIDParameters(); lastAct = Vector3d.zero; var target = TargetCommand.WithTarget(FlightGlobals.fetch.VesselTarget); mActiveCommands[target.Priority] = target; var attitude = AttitudeCommand.Off(); mActiveCommands[attitude.Priority] = attitude; }