public override async Task SetUpGameAsync(bool isBeginning) { LoadControls(); if (FinishUpAsync == null) { throw new BasicBlankException("The loader never set the finish up code. Rethink"); } if (BasicData.MultiPlayer == false) { SaveRoot.Level = EnumLevel.Hard; IShuffleTiles tiles = MainContainer.Resolve <IShuffleTiles>(); await tiles.StartShufflingAsync(this); } else { SaveRoot.Level = EnumLevel.None; SaveRoot.CanStart = false; _model.PlayerWon = ""; await LoadStartOptionsAsync(); } //hopefully will be this simple this time (?) await FinishUpAsync(isBeginning); }
public AdvancedProcesses(BasicData basicData, TestOptions test, IAsyncDelayer delayer, IEventAggregator aggregator, ThreeLetterFunMainGameClass mainGame, IShuffleTiles shuffle ) { _basicData = basicData; _test = test; _delayer = delayer; _aggregator = aggregator; _mainGame = mainGame; _shuffle = shuffle; _network = _basicData.GetNetwork(); _checker = _basicData.GetChecker(); }