private void Awake() { _showDamage = GetComponent <IShowDamage>(); if (_hasHealthBar) { _healthBar = GetComponentInChildren <Slider>(); } _killables = GetComponents <IKillable>(); }
private void Awake() { _startingHealth = _health; _poolingAgent = _poolingAgent.SetUpPoolingAgent(GetComponents <PoolingAgent>(), PoolingID.FX); _myDamage = GetComponent <IShowDamage>(); _myAudioSource = GetComponent <AudioSource>(); if (cheat) { Debug.Log("Cheat ON"); } }