public StateTrackingManagerTests() { _fixture = new Fixture(); _sutBattleShipFactory = Substitute.For <IBattleShipFactory>(); _sutShipOrientationFactory = Substitute.For <IShipOrientationFactory>(); _sutStateTrackingManager = new StateTrackingManager(_sutBattleShipFactory); }
public AircraftCarrierShip(IShipOrientationFactory shipOrientationFactory) : base(shipOrientationFactory) { }
//Constructor public Battleship4(IShipOrientationFactory shipOrientationFactory) : base(shipOrientationFactory) { }
public BaseBattleship(IShipOrientationFactory shipOrientationFactory) { _shipOrientationFactory = shipOrientationFactory; Health = ShipHealth.Undamaged; }
public CruiserShip(IShipOrientationFactory shipOrientationFactory) : base(shipOrientationFactory) { }
public SubmarineShip(IShipOrientationFactory shipOrientationFactory) : base(shipOrientationFactory) { }
public DestroyerShip(IShipOrientationFactory shipOrientationFactory) : base(shipOrientationFactory) { }