internal GameObjectFactory(IContentManager contentManager, IGraphicsFactory graphicsFactory, IGravitySimulator gravitySimulator, IDrawingManager drawingManager, IUniverse universe, IShipComponentFactory shipComponentFactory) { _contentManager = contentManager; _graphicsFactory = graphicsFactory; _gravitySimulator = gravitySimulator; _drawingManager = drawingManager; _universe = universe; _shipComponentFactory = shipComponentFactory; _gameObjects = new List<IGameObject>(); }
internal Ship(string name, Vector2 position, float radius, Color color, IGraphicsFactory graphicsFactory, IShipComponentFactory shipComponentFactory) : base(position, radius, 1) { Name = name; Color = color; _controller = new NullShipController(); _energyStore = shipComponentFactory.CreateEnergyStore(); _shield = shipComponentFactory.CreateShield(this); _hull = shipComponentFactory.CreateHull(this); _thrusterArray = shipComponentFactory.CreateThrusterArray(this); _graphicsFactory = graphicsFactory; _arrows = new List<IArrow>(); }
internal SpaceWar2Game() { _contentManager = new ContentManagerWrapper(Content.ServiceProvider, "Content"); var graphicsDeviceManager = new GraphicsDeviceManager(this); _graphicsDevice = new GraphicsDeviceWrapper(graphicsDeviceManager); _universe = Universe.CreateDefault(); _drawingManager = new DrawingManager(_universe); _gravitySimulator = new GravitySimulator(); _shipComponentFactory = new ShipComponentFactory(); _graphicsFactory = new GraphicsFactory(); _gameObjectFactory = new GameObjectFactory(_contentManager, _graphicsFactory, _gravitySimulator, _drawingManager, _universe, _shipComponentFactory); _keyboardHandler = new KeyboardHandler(new KeyboardWrapper()); var actionHandler = new ActionHandler(_keyboardHandler); _gameEngine = new GameEngine(_universe, _gravitySimulator, _gameObjectFactory, _keyboardHandler, actionHandler, _drawingManager); SetUpActions(actionHandler); }
public void SetUp() { _graphicsFactory = Substitute.For<IGraphicsFactory>(); _graphicsDevice = Substitute.For<IGraphicsDevice>(); _shipComponentFactory = Substitute.For<IShipComponentFactory>(); _energyStore = Substitute.For<IEnergyStore>(); _shield = Substitute.For<IShield>(); _hull = Substitute.For<IHull>(); _thrusterArray = Substitute.For<IThrusterArray>(); _controller = Substitute.For<IShipController>(); _shipComponentFactory.CreateEnergyStore().ReturnsForAnyArgs(_energyStore); _shipComponentFactory.CreateShield(Arg.Any<IShip>()).Returns(_shield); _shipComponentFactory.CreateHull(Arg.Any<IShip>()).Returns(_hull); _shipComponentFactory.CreateThrusterArray(Arg.Any<IShip>()).Returns(_thrusterArray); _position = new Vector2(12f, 5.5f); _ship = new Ship("TestShip", _position, _radius, Color.Goldenrod, _graphicsFactory, _shipComponentFactory); _ship.SetController(_controller); }
public void SetUp() { _contentManager = Substitute.For<IContentManager>(); _graphicsFactory = Substitute.For<IGraphicsFactory>(); _gravitySimulator = Substitute.For<IGravitySimulator>(); _drawingManager = Substitute.For<IDrawingManager>(); _universe = Substitute.For<IUniverse>(); _shipComponentFactory = Substitute.For<IShipComponentFactory>(); _gameObjectFactory = new GameObjectFactory(_contentManager, _graphicsFactory, _gravitySimulator, _drawingManager, _universe, _shipComponentFactory); }