protected Game( ILogger logger, GameSettings gameSettings, IShaderFactory shaderFactory) { _shaderFactory = shaderFactory; Logger = logger.ForContext <Game>(); var gameWindowSettings = GameWindowSettings.Default; Window = new GameWindow(gameWindowSettings, gameSettings._nativeWindowSettings); Window.Load += Load; Window.Unload += Unload; Window.UpdateFrame += Update; Window.RenderFrame += Render; Window.VSync = VSyncMode.Off; var monitorHandle = Window.FindMonitor(); if (Monitors.TryGetMonitorInfo(monitorHandle, out var monitorInfo)) { var windowSize = monitorInfo.ClientArea.Size * 90 / 100; var windowLocation = monitorInfo.ClientArea.HalfSize - windowSize / 2; Window.Location = windowLocation; Window.Size = windowSize; } Camera = new Camera(CameraMode.Orthogonal, new Vector3(0, 0, 256), Window.Size.X / (float)Window.Size.Y); }
public ImGuiController(IShaderFactory shaderFactory, int width, int height) { _shaderFactory = shaderFactory; _windowWidth = width; _windowHeight = height; var context = ImGui.CreateContext(); ImGui.SetCurrentContext(context); var io = ImGui.GetIO(); io.Fonts.AddFontDefault(); io.BackendFlags |= ImGuiBackendFlags.RendererHasVtxOffset; CreateDeviceResources(); SetKeyMappings(); SetPerFrameImGuiData(1f / 60f); ImGui.NewFrame(); _frameBegun = true; }
public ResourceManager(IMaterialFactory materialFactory, IShaderFactory shaderFactory, ITextureFactory textureFactory) { if (materialFactory == null) throw new ArgumentNullException("materialFactory"); if (shaderFactory == null) throw new ArgumentNullException("shaderFactory"); if (textureFactory == null) throw new ArgumentNullException("textureFactory"); _materialFactory = new MaterialFactory(); _shaderFactory = shaderFactory; _textureFactory = textureFactory; }
public ResourceManager(IMaterialFactory materialFactory, IShaderFactory shaderFactory, ITextureFactory textureFactory) { if (materialFactory == null) { throw new ArgumentNullException("materialFactory"); } if (shaderFactory == null) { throw new ArgumentNullException("shaderFactory"); } if (textureFactory == null) { throw new ArgumentNullException("textureFactory"); } _materialFactory = new MaterialFactory(); _shaderFactory = shaderFactory; _textureFactory = textureFactory; }
public ClientGame( ILogger logger, GameSettings gameSettings, IShaderFactory shaderFactory, IChunkProvider chunkProvider) : base(logger, gameSettings, shaderFactory) { _shaderFactory = shaderFactory; _chunkProvider = chunkProvider; Window.Title = "Ashoka"; _clearColor = new Color4(0.1f, 0.1f, 0.1f, 1.0f); _inputLayoutFactory = new InputLayoutFactory(); _textureAtlas = new TextureAtlas(32, "Content/Textures/LandAtlas.png"); _chunkMeshFactory = new ChunkMeshFactory(_textureAtlas); _meshFactory = new MeshFactory(); }
public AGSGameFactory(IGraphicsFactory graphics, IInventoryFactory inventory, IUIFactory ui, IRoomFactory room, IOutfitFactory outfit, IObjectFactory obj, IDialogFactory dialog, IAudioFactory sound, IFontLoader fontFactory, IResourceLoader resources, IShaderFactory shaders, Resolver resolver) { Graphics = graphics; Inventory = inventory; UI = ui; Room = room; Outfit = outfit; Object = obj; Dialog = dialog; Sound = sound; Fonts = fontFactory; Resources = resources; TypedParameter gameFactoryParam = new TypedParameter(typeof(IGameFactory), this); Masks = resolver.Container.Resolve <IMaskLoader>(gameFactoryParam); Shaders = shaders; }
public ShaderProgramFactory(IShaderFactory shaderFactory) { _shaderFactory = shaderFactory; }
public SaturationEffectComponent(IShaderFactory factory, IGameEvents events) { _factory = factory; _events = events; }