Exemple #1
0
        private void MakeMove(IPlayer player, IFrenchSuitedCard card)
        {
            try
            {
                _gameService.AcceptCard(card);
                player.Hand.RemoveCard(card);
                DisplayHands();
                this.richTextBox1.AppendText($"{player.Name} played: {card.Name}\n", player.Colour);

                if (IsWinningMove(player))
                {
                    EndGame(player);
                    return;
                }

                _players.Enqueue(_activePlayer);
                _activePlayer = _players.Dequeue();


                if (_activePlayer.GamePlayStrategy == null)
                {
                    _player1HandPresenter.Enabled = true;
                }
                else
                {
                    var c = _activePlayer.GamePlayStrategy.GetMove(_gameService.PlayedCards, _activePlayer.Hand.Cards);
                    MakeMove(_activePlayer, c);
                }
            }
            catch (KnockException)
            {
                PlayKnock();
                this.richTextBox1.AppendText($"{_activePlayer.Name} Knocked\n", _activePlayer.Colour);
                NextPlayer();
            }
        }
Exemple #2
0
        public void GIVEN_diamonds_has_not_been_played_WHEN_first_card_played_is_a_seven_of_diamonds_THEN_card_is_accepted()
        {
            // Arrange

            // Act
            _service.AcceptCard(SevenDiamonds.Object);

            // Assert
            Assert.AreEqual(1, _eventRaisedCount);
            Assert.AreEqual("7 Diamonds", _eventString);
            Assert.AreEqual(SevenDiamonds.Object, _card);
        }
 private void PlayerOnCardPlayed(object sender, CardPlayedEventArgs e)
 {
     _gameService.AcceptCard(e.Card);
     _players.Enqueue(e.Player);
 }