/* Constructs a player object in game. */ public static GameObject ConstructModule(GameObject prefab, PhotonPlayer owner, Vector2 position, float rotation) { GameObject module = InstantiateModuleWithName(prefab, position, rotation, prefab.name); module.SetActive(false); AddRigidbody(module, new RandomModuleRigidbodyInfo()); ISetup setupScript = prefab.GetComponent <ISetup> (); if (setupScript == null) { Debug.LogErrorFormat("Prefab module '{0}' does not have a setup script of type ISetup", prefab.name); return(null); } ModuleController controller = setupScript.AddController(module); PhotonView view = AddViewForComponent(controller, PhotonNetwork.AllocateViewID()); controller.info = module.GetComponent <ModuleInfo> (); controller.info.Setup(owner, view); module.SetActive(true); return(module); }