public override void OnGameLoaded(IServerDataProvider controller) { //WasLoaded = true; ServerController = controller; _current = this; _visionMasksGroup = GameObject.Find("VisionMasks"); if (_visionMasksGroup == null) { Debug.LogWarning("Grouper for vision masks was not found!"); } _blockersCount = new int[controller.MapSize.x, controller.MapSize.y]; _masks = new VisionMask[controller.MapSize.x, controller.MapSize.y]; if (_maskPrefab == null) { Debug.LogError("No vision mask prefab found!"); return; } if (isClient) { SpawnVisionMasks(); } }
public override void OnGameLoaded(IServerDataProvider controller) { ServerController = controller; _current = this; _mapSize = ServerController.MapSize; InitiateMatrixes(); }
public override void OnGameLoaded(IServerDataProvider controller) { Current = this; //Debug.Log("ChemistryController: Loaded " + _registeredSubstances.Length + " substances."); WasLoaded = true; }
public override void OnGameLoaded(IServerDataProvider controller) { //WasLoaded = true; ServerController = controller; _mapSize = ServerController.MapSize; _instance = this; //Debug.Log("Starting memoty allocation"); AllocateMemory(); }
public override void OnGameLoaded(IServerDataProvider controller) { _current = this; _serverDataProvider = controller; if (_DEBUG_VisionProcessingOn) { CreateTileMasks(); } WasLoaded = true; }
internal static IServerDataProviderWrapper GetInstance() { IServerDataProvider real = default(IServerDataProvider); RealInstanceFactory(ref real); var instance = (IServerDataProviderWrapper)IServerDataProviderWrapper.GetWrapper(real); InstanceFactory(ref instance); if (instance == null) { Assert.Inconclusive("Could not Create Test Instance"); } return(instance); }
public override void OnGameLoaded(IServerDataProvider controller) { WasLoaded = true; _visionController = FindObjectOfType <VisionController>(); if (_visionController == null) { Debug.LogError("VisionController not found!"); Debug.Break(); } _grid = FindObjectOfType <Grid>(); _currentController = this; /*FindLocalPlayer(); * * _visionController.SetViewerPosition(_localPlayerMob);*/ }
public abstract void OnGameLoaded(IServerDataProvider controller);
public void RegistrateDataProvider(IServerDataProvider provider) { ServerController = provider; }
public override void OnGameLoaded(IServerDataProvider controller) { WasLoaded = true; ServerController = controller; _walkBlockerCount = new int[controller.MapSize.x + 1, controller.MapSize.y + 1]; }
static partial void RealInstanceFactory(ref IServerDataProvider real, [CallerMemberName] string callerName = "");
static partial void RealInstanceFactory(ref IServerDataProvider real, string callerName) { var connection = TfsConnectionWrapper_UnitTests.GetRealInstance(); real = connection.ServerDataProvider; }
public override void OnGameLoaded(IServerDataProvider controller) { FindPointerDataProvider(); WasLoaded = true; }