Exemple #1
0
        /// <summary>
        /// Adds the <see cref="GladNetInputFormatter"/> and <see cref="GladNetOutputFormatter"/> to the known formatters.
        /// Also registers the gladnet media header to map to these formatters.
        /// </summary>
        /// <param name="builder">Builder to chain off.</param>
        /// <param name="serializerStrat">Serialization strategy</param>
        /// <param name="deserializerStrat">Deserialization strategy.</param>
        /// <param name="registry">Serialization registry.</param>
        /// <returns>The fluent <see cref="IServiceCollection"/> instance.</returns>
        public static IServiceCollection AddGladNet(this IServiceCollection builder, ISerializerStrategy serializerStrat, IDeserializerStrategy deserializerStrat, ISerializerRegistry registry)
        {
            if (builder == null)
            {
                throw new ArgumentNullException(nameof(builder));
            }
            if (serializerStrat == null)
            {
                throw new ArgumentNullException(nameof(serializerStrat));
            }
            if (deserializerStrat == null)
            {
                throw new ArgumentNullException(nameof(deserializerStrat));
            }
            if (registry == null)
            {
                throw new ArgumentNullException(nameof(registry));
            }

            //need to register these types
            registry.Register(typeof(NetworkMessage));
            registry.Register(typeof(PacketPayload));
            registry.Register(typeof(RequestMessage));
            registry.Register(typeof(ResponseMessage));

            return(builder.AddMvcCore()
                   .AddGladNetFormatters(serializerStrat, deserializerStrat).Services);
        }
Exemple #2
0
        private void RegisterMessages()
        {
            //TODO: Extension for message registeration
            registry.RegisterAuthenticationPayloads();
            registry.Register(typeof(NetworkMessage));
            registry.Register(typeof(RequestMessage));
            registry.Register(typeof(ResponseMessage));
            registry.RegisterServerSelectionPayloads();

            //TODO: Add async handling so that we don't need to register here
        }
 public override void RegisterPayloadTypes(ISerializerRegistry registry)
 {
     registry.Register(typeof(NetworkMessage));
     registry.Register(typeof(EntitySpawnEventPayload));
     registry.Register(typeof(ClaimSessionResponsePayload));
     registry.Register(typeof(ClaimSessionRequestPayload));
     registry.Register(typeof(EntityPositionUpdateEvent));
     registry.Register(typeof(PlayerMoveRequestPayload));
     registry.Register(typeof(EntityInteractionRequestPayload));
     registry.Register(typeof(EntityStateChangedEvent));
 }