public void Load(string name, ISenceData senceData) { if (!_otherSences.ContainsKey(name)) { _otherSences.Add(name, new Sence(this)); } _otherSences[name].Load(senceData); }
public void Load(ISenceData senceData) { if (_currentSence != null) { UnloadSence(); } _currentSence = senceData; _load = true; }
private void LoadSence(ISenceData senceData, List <IPassValue> passValues) { ProcessedGameObjects.AddRange(senceData.Load(_senceManger.GameObjectFactory, passValues)); }
public void ApplyOverlay(ISenceData overlay, List <IPassValue> toPass) { _overlay = overlay; _overlayLoad = true; ToPassOverlay = toPass; }
public void LoadMain(ISenceData senceData) { _main.Load(senceData); }