Exemple #1
0
        public void Load(string name, ISenceData senceData)
        {
            if (!_otherSences.ContainsKey(name))
            {
                _otherSences.Add(name, new Sence(this));
            }

            _otherSences[name].Load(senceData);
        }
Exemple #2
0
            public void Load(ISenceData senceData)
            {
                if (_currentSence != null)
                {
                    UnloadSence();
                }

                _currentSence = senceData;
                _load         = true;
            }
Exemple #3
0
 private void LoadSence(ISenceData senceData, List <IPassValue> passValues)
 {
     ProcessedGameObjects.AddRange(senceData.Load(_senceManger.GameObjectFactory, passValues));
 }
Exemple #4
0
 public void ApplyOverlay(ISenceData overlay, List <IPassValue> toPass)
 {
     _overlay      = overlay;
     _overlayLoad  = true;
     ToPassOverlay = toPass;
 }
Exemple #5
0
 public void LoadMain(ISenceData senceData)
 {
     _main.Load(senceData);
 }