Exemple #1
0
 public ShutdownManager(IFrameworkMessenger frameworkMessenger,
                        ISystemComponents veldridComponents,
                        IGraphicsShutdownManager graphicsShutdownManager,
                        IGpuSurfaceManager gpuSurfaceManager,
                        IFontManager fontManager,
                        ISdl2EventProcessor sdl2EventProcessor
                        )
 {
     _frameworkMessenger      = frameworkMessenger;
     _veldridComponents       = veldridComponents;
     _graphicsShutdownManager = graphicsShutdownManager;
     _gpuSurfaceManager       = gpuSurfaceManager;
     _fontManager             = fontManager;
     _sdl2EventProcessor      = sdl2EventProcessor;
 }
Exemple #2
0
 public Core(
     IApplication application,
     IApplicationMessenger applicationMessenger,
     ICoreMessenger coreMessenger,
     IFrameworkMessenger frameworkMessenger,
     ITimerFactory timerFactory,
     IUpdatePeriodFactory updatePeriodFactory,
     IFramesPerSecondMonitor framesPerSecondMonitor,
     ISystemComponents systemComponents,
     IVeldridWindowUpdater windowUpdater,
     IStartupPropertiesCache propertiesCache,
     ISdl2EventProcessor sdl2EventProcessor,
     IInputMouseKeyboard inputMouseKeyboard,
     IInputGameController inputGameController,
     IGraphics graphics,
     IDrawing drawing,
     IRenderQueue renderQueue,
     IServices services,
     IShutdownManager shutdownManager
     )
 {
     _application            = application;
     _applicationMessenger   = applicationMessenger;
     _coreMessenger          = coreMessenger;
     _frameworkMessenger     = frameworkMessenger;
     _timerFactory           = timerFactory;
     _updatePeriodFactory    = updatePeriodFactory;
     _framesPerSecondMonitor = framesPerSecondMonitor;
     _windowUpdater          = windowUpdater;
     _sdl2EventProcessor     = sdl2EventProcessor;
     _systemComponents       = systemComponents;
     _inputMouseKeyboard     = inputMouseKeyboard;
     _inputGameController    = inputGameController;
     _graphics               = graphics;
     _drawing                = drawing;
     _renderQueue            = renderQueue;
     _services               = services;
     _shutdownManager        = shutdownManager;
     _startUpPropertiesCache = propertiesCache;
 }