public bool Accepts(IScriptedInput input) { var click = input as ScriptedClick; if (click == null) { return(false); } return(click.X >= _left && click.X <= _right && click.Y >= _top && click.Y <= _bottom); }
public bool Accepts(IScriptedInput input) { var key = input as ScriptedKeys; if (key == null) { return(false); } return(key.Keys == _keys); }